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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 7 Oct 2019
      • Report Tweet
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      Tim Sweeney Retweeted IGN

      The cake is a lie! @IGN’s “30% is industry standard” cake has a 12% slice cut out of it.https://twitter.com/IGN/status/1181298434587975680 …

      Tim Sweeney added,

      IGNVerified account @IGN
      Speaking with games industry sources, we break down how much major retailers take from the sale of a game, and find Steam’s 30% revenue cut is actually the industry standard. http://bit.ly/2MpdweD  pic.twitter.com/2RXwBGKawR
      61 replies 25 retweets 329 likes
    2. Kevin‏ @krskocik 7 Oct 2019
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      Replying to @TimSweeneyEpic @IGN

      Boss, why not lower the amount of money Epic takes from using Unreal on other stores?! That way developers have more money! You're in control of that.

      2 replies 0 retweets 6 likes
    3. Bradley Higgs‏ @OP_Bradley 7 Oct 2019
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      Replying to @krskocik @TimSweeneyEpic @IGN

      I think 5% is pretty good deal, going below that wouldn't make sense.

      1 reply 0 retweets 4 likes
      Tim Sweeney‏ @TimSweeneyEpic 7 Oct 2019
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      Replying to @OP_Bradley @krskocik @IGN

      I think there are quite a bit more years of engineering time invested in Unreal Engine than Steam, so 5% for that seems like a much better deal than 30% for a storefront, even after deducting the store’s operating costs of maybe 7%.

      2:02 PM - 7 Oct 2019
      • 22 Likes
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      5 replies 0 retweets 22 likes
        1. New conversation
        2. belmonkey‏ @belmonkey 7 Oct 2019
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          Replying to @TimSweeneyEpic @OP_Bradley and

          EGS has an operating cost of ~7% already? Isn't the store still only at a stage where it can only take in a few games at a time? What's the cost going to go up to when you have to manage thousands of games like Steam, along with servers and all that other stuff?

          2 replies 0 retweets 1 like
        3. Tim Sweeney‏ @TimSweeneyEpic 7 Oct 2019
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          Replying to @belmonkey @OP_Bradley and

          Costs will go down further as we automate the systems enable developers to fully maintain their own game pages. The operating cost of new features is tiny compared to the costs of payment processing and CDN bandwidth for downloading patches.

          1 reply 0 retweets 2 likes
        4. 1 more reply
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic 7 Oct 2019
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          Replying to @TimSweeneyEpic @OP_Bradley and

          And generally, if you look at all of the tools and services that developers spend money on, they’re all far better deals than stores - Unreal, Unity, Perforce, Maya, AWS. None mark up their development and operating costs by anything like 4x-5x like 30% stores do.

          1 reply 1 retweet 20 likes
        3. 1 more reply
        1. Gnorl‏ @Gnorle 7 Oct 2019
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          Replying to @TimSweeneyEpic @OP_Bradley and

          You call #steam_games a storefront yet it provides so much more! Stop comparing it to the #epicgamesstore. EGS is a mere storefront while Steam provides global infrastructure (multiplayer, voice chat, ...)for gamers and developers! If you do the same from your 12% we can talk...

          0 replies 0 retweets 0 likes
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        2.  🏳️‍🌈Chris "Maniac" Maintz 🏳️‍🌈‏ @ChrisMaintz 7 Oct 2019
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          Replying to @TimSweeneyEpic @OP_Bradley and

          This isn't the operating costs and haven't ever been and you've already been shown plenty of proof to the contrary. Though we all know you don't actually care. :x

          1 reply 0 retweets 1 like
        3. Bradley Higgs‏ @OP_Bradley 7 Oct 2019
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          Replying to @ChrisMaintz @TimSweeneyEpic and

          "you've already been shown plenty of proof to the contrary" Any examples?

          2 replies 0 retweets 1 like
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