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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    Tim Sweeney‏ @TimSweeneyEpic 7 Oct 2019
    • Report Tweet
    • Report NetzDG Violation

    Dominant Tech Companies Comprising 99% Global Store Market Share All Take 30% Fee in Total Coincidencepic.twitter.com/FNs0LyTQe8

    11:23 AM - 7 Oct 2019
    • 131 Retweets
    • 569 Likes
    • bjerk 🌴🔥Mavreon Studios🔥🌴 Damian John Kearney JimmyDanger Mirko Koponen Konstantin Evan Weaver Tim van Kan
    74 replies 131 retweets 569 likes
      1. New conversation
      2. Joel‏ @VanJoelSan 7 Oct 2019
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        Replying to @TimSweeneyEpic

        Hello Tim. Who actually beneffits more from the lower percentages that Epic charges? The actual developers or the publishers?

        2 replies 2 retweets 4 likes
      3. Tim Sweeney‏ @TimSweeneyEpic 7 Oct 2019
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        Replying to @VanJoelSan

        Many games are self published by the developer, so that gain goes 100% to the developer. Where there’s a publisher involved, the gain is split between dev and pub however they’ve agreed.

        1 reply 2 retweets 33 likes
      4. 2 more replies
      1. New conversation
      2. laynaw‏ @_laynaw 7 Oct 2019
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        Replying to @TimSweeneyEpic

        i guess tencent conveniently doesnt count as a "dominant tech company"?

        1 reply 0 retweets 15 likes
      3. Tim Sweeney‏ @TimSweeneyEpic 7 Oct 2019
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        Replying to @_laynaw

        We’re not close to Tencent’s store efforts, but our understanding is that WeGame takes 30%.

        3 replies 1 retweet 19 likes
      4. 3 more replies
      1. New conversation
      2. .:\dGh/:.‏ @DarkGhostHunter 7 Oct 2019
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        Replying to @TimSweeneyEpic

        Because it's standard: the cost to maintain the store, handle payment and refunds, support, features, marketing, and people working on it, adds up. Also, profits so it can grow bigger. Can you do all that with just 12%, don't you?

        5 replies 0 retweets 21 likes
      3. Tim Sweeney‏ @TimSweeneyEpic 7 Oct 2019
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        Replying to @DarkGhostHunter

        Visa and MasterCard bear all of the costs of payment processing and customer support for just a 2.5% to 3.5% transaction fee, so a store can have a very healthy profit margin on 12%.

        6 replies 1 retweet 61 likes
      4. 4 more replies
      1. New conversation
      2. Mashihero Sakurai‏ @Officialsakurai 7 Oct 2019
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        Replying to @TimSweeneyEpic

        Nobody uses epic games store

        1 reply 0 retweets 16 likes
      3. Mark Lawson  🏴󠁧󠁢󠁳󠁣󠁴󠁿 🇪🇺‏ @Born2beSlicker 7 Oct 2019
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        Replying to @Officialsakurai @TimSweeneyEpic

        *looks at Borderlands 3 sales* 🧐

        7 replies 0 retweets 17 likes
      4. 1 more reply
      1. New conversation
      2. Tyrellan‏ @tyrellan 7 Oct 2019
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        Replying to @TimSweeneyEpic

        Well, if EGS hadn't pulled some shady shit by signing exclusives, and fucking over the consumer just to force people on a shitty, inferior product - more of us would be using it. Now, I will never use it - don't care what it does for the developers.

        3 replies 0 retweets 22 likes
      3. Dr. Cat‏ @DoktorCat 7 Oct 2019
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        Replying to @tyrellan @TimSweeneyEpic

        My enjoyment of a game, exclusive or non-exclusive, is based 100% on how good the game is, and 0% on which store or website I spent 2 minutes clicking purchase or install on. Srsly. I don’t feel screwed over in any way by exclusives, I still get to play & the price doesn’t go up.

        1 reply 1 retweet 6 likes
      4. 4 more replies

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