The only heuristic I’ve seen for house buying which has succeeded in good, bad, and neutral markets is: Do you genuinely want a house and can you afford it without adding major new stress to your life?
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Replying to @TimSweeneyEpic @YangCLiu
This. You have a company to worry about, things are going to massively change in the next 5 years for you for better or worse. Hard to believe buying a house at those price tags right now wouldn’t add more stress to your life. :)
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Replying to @hthieblot @TimSweeneyEpic
Thanks Hubert haha - it just feels so rough paying rent and having money go into the void
Tim - what did you do when you first moved to Cary when starting Epic?1 reply 0 retweets 0 likes -
(I’ll be moving out of my parents
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Replying to @YangCLiu @hthieblot
I lived with my parents till age 26, but was at work 80% of the time. I rented a one-bedroom apartment from 1998-2003 and then custom built a house. Its value is probably still underwater, but, key point, it’s still here. Unlike my investments in the first dotcom bubble.
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Interesting story, did unreal engine 1 develop completely at your parents' house or did you complete it elsewhere?
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Epic was located at my parents house from 1991 to 1993, but we outgrew it and we got an office in Rockville MD.
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Replying to @TimSweeneyEpic @domyoriginal and
From 1995-1996 Unreal development was distributed among me at the Epic office working on editor and then renderer, Cliff Bleszinski in California, and James Schmalz with the Digital Extremes Team in Waterloo, Ontario. Then we spend a year in Canada finishing it up.
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If you could go back, would you have changed anything re: keeping the team distributed? Was it hard maintaining the culture/work efficiency when you guys scaled since some key individuals were physically scattered?
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Distributed development was a great way to start a business, and enabled us to attract a level of of talent inexpensively (folks were paid in royalties rather than salary) that would have been impossible otherwise as a startup. No regrets.
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Since then we’ve come to recognize that creative teams really need to be centralized into self-contained units (though possibly >1 per project), while tech development scales well to multiple sites if the quality of the developers is sufficiently high.
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Just saw this. Yeah we keep creatives centralized together, with the exception of 1-2 really unique and amazing creative talent that we can offer flexibility to. Gonna try to keep dev less centralized if we can but we’re still trying to learn best practices for that
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