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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 20 Sep 2019
      • Report Tweet
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      Tim Sweeney Retweeted The Curb

      BTW the goose is a total asshole!https://twitter.com/TheCurbAU/status/1175009614401683456 …

      Tim Sweeney added,

      The Curb @TheCurbAU
      Just stole a kids glasses after I scared the shit out of him by honking at him. Then I gave him a pair of ugly glasses to wear and then honked him into a phone booth where he called his mum because he was scared and then I got on TV. This game is the best. #untitledgoosegame pic.twitter.com/uZMSRj409T
      25 replies 10 retweets 112 likes
    2. Cloûd Strîfe‏ @Cloud_Strifeeee 23 Sep 2019
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      Replying to @TimSweeneyEpic

      Do you think it's still possible today for a new 3d graphics programmer to reach your lv or Carmack lv and create a good part of a top tier Engine like Unreal, Frostbite, Crysis etc alone or a room with all the latest graphics effects in it etc as a portfolio or its too complex

      1 reply 0 retweets 0 likes
      Tim Sweeney‏ @TimSweeneyEpic 23 Sep 2019
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      Replying to @Cloud_Strifeeee

      General purpose engines today are ~100x more powerful and feature rich than engines in the 1990’s. They’re far beyond a single programmer’s reach, but one could still excel by specializing, for example in a voxel engine and aim or somesuch.

      5:18 AM - 23 Sep 2019
      • 1 Retweet
      • 4 Likes
      • Ashraf Eassa 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 90one80 Domy 👍 Deep Learning Architect #YoMeQuedoEnCasa
      4 replies 1 retweet 4 likes
        1. New conversation
        2. Domy  👍 Deep Learning Architect #YoMeQuedoEnCasa‏ @domyoriginal 23 Sep 2019
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          Replying to @TimSweeneyEpic @Cloud_Strifeeee

          Totally according to Tim, I speak from my own experience having developed my own 3d engine, every day is more complicated by the number of components, platforms, consoles, # UE4 is a masterpiece because it has everything and you just have to worry about your project 😀👍

          1 reply 0 retweets 0 likes
        3. Domy  👍 Deep Learning Architect #YoMeQuedoEnCasa‏ @domyoriginal 23 Sep 2019
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          Replying to @domyoriginal @TimSweeneyEpic @Cloud_Strifeeee

          The theme of the voxels is very interesting, one of my developments already quite old and surely obsolete was to transform the mesh into voxels, do you remember the 1999 game Outcats that supposedly said it was developed with voxels?

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. Cloûd Strîfe‏ @Cloud_Strifeeee 23 Sep 2019
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          Replying to @TimSweeneyEpic

          I know you can't create/code Unreal Engine alone it's like making Avatar alone etc but I mean is it possible to create like a 3d shooter room with all the graphics techniques in it as a portfolio example, shadow, light, reflection etc not having the plugins around the engine

          0 replies 0 retweets 0 likes
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        1. Cloûd Strîfe‏ @Cloud_Strifeeee May 14
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          Replying to @TimSweeneyEpic

          P1) But how someone can learn 3d graphics and hope to improve the "cutting edge" I mean in term of graphics beauty etc if a modern engine is beyond a single programmer reach ? can't 1 guy improve just the rendering in 1 aspect ? (without the tools, physics or others parts)

          0 replies 0 retweets 0 likes
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        1. Cloûd Strîfe‏ @Cloud_Strifeeee May 14
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          Replying to @TimSweeneyEpic

          P2) You and Carmack did it in a way in the 90's no ? I mean for example back in the dos days everyone at the time thought a game like Doom was impossible to create... is it possible for 1 programmer to excel at just rendering or you really need a big team cause of scale ?

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