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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Iskandar‏ @Isytwit 1 Sep 2019
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      Replying to @TimSweeneyEpic @Giovanni1906 and

      "we ask that partners use the service judiciously." Is asking steam to provide service for another store exclusives makes sense? "It is important that you don't give Steam customers a worse deal." And more rules that shows that a store can care for its customers.

      1 reply 0 retweets 10 likes
    2. Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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      Replying to @Isytwit @Giovanni1906 and

      That’s actually a huge problem right there. Consider a $30 game which is sold through Steam, so the developer gets $21 and the store $9. If that developer wholesaled to http://itch.io  for the same $21, they’d resell it for $23.33. Those TOS don’t allow that!

      8 replies 0 retweets 7 likes
    3. Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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      Replying to @TimSweeneyEpic @Isytwit and

      Hence those TOS prevent developers from working with key resellers with lower than 30% fees so as to pass on the savings to customers.

      2 replies 0 retweets 6 likes
    4. Comrade Gio.☭‏ @Giovanni1906 1 Sep 2019
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      Replying to @TimSweeneyEpic @Isytwit and

      "It's OK to run a discount on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time." [Continue...]

      1 reply 0 retweets 10 likes
    5. Comrade Gio.☭‏ @Giovanni1906 1 Sep 2019
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      Replying to @Giovanni1906 @TimSweeneyEpic and

      "We reserve the right to deny requests for keys or revoke key requesting privileges for partners that are abusing them or disadvantaging customers. If we detect that you have requested an extreme number of keys and you aren't offering Steam customers a good value, we may deny."

      1 reply 0 retweets 9 likes
    6. Comrade Gio.☭‏ @Giovanni1906 1 Sep 2019
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      Replying to @Giovanni1906 @TimSweeneyEpic and

      I had to shorter the text, however, it's still quite clear. Valve's terms are simple, Tim. They want Steam costumers get as much as a good deal. They can keep selling on http://itch.io  but they have to promote a sale often so steam costumers aren't on disavantage.

      3 replies 0 retweets 10 likes
    7. Comrade Gio.☭‏ @Giovanni1906 1 Sep 2019
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      Replying to @Giovanni1906 @TimSweeneyEpic and

      If anything, Valve is thinking about their costumers.

      1 reply 0 retweets 12 likes
    8. Vampire Knight‏ @PleaseCapcom 1 Sep 2019
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      Replying to @Giovanni1906 @TimSweeneyEpic and

      Even then, Tim talking about "passing the savings to the customer" like he constantly does passes savings. Yet Borderlands 3, an Epic exclusive still costs 60 dollars. Control, 60 dollars. Outer Worlds, 60 dollars. What savings?

      5 replies 2 retweets 13 likes
    9. EnforcerKiller‏ @EnforcerKiller 2 Sep 2019
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      Replying to @PleaseCapcom @Giovanni1906 and

      It wouldn't even make sense for them to "pass the savings", what's the point of complaining about the 30% if you're gonna earn almost the exact same with 12% but a lowered price?

      2 replies 0 retweets 3 likes
    10. Tim Sweeney‏ @TimSweeneyEpic 2 Sep 2019
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      Replying to @EnforcerKiller @PleaseCapcom and

      There’s a supply-demand curve, so the developer would sell more copies at the lower price and, since they’d be making the same amount of money per copy, earn more money while gamers got a better deal.

      4 replies 0 retweets 10 likes
      Tim Sweeney‏ @TimSweeneyEpic 2 Sep 2019
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      Replying to @TimSweeneyEpic @EnforcerKiller and

      Consumer prices and store fees are the two main axes of competition here. By setting a high store fee, and preventing developers from passing savings from other stores’ lower fees on to consumers through lower prices, Valve’s policy hobbles competing key sellers.

      9:31 AM - 2 Sep 2019
      • 4 Likes
      • 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 RICHLAND GAMES Domy 👍 Deep Learning Architect #YoMeQuedoEnCasa 90one80
      6 replies 0 retweets 4 likes
        1. New conversation
        2. Lucky4Leaf‏ @NJolski 2 Sep 2019
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          Replying to @TimSweeneyEpic @EnforcerKiller and

          The only two EGS games that have costed less to buy are Metro: Exodus & WW Z. And that's 2 games out of a catalogue that's how big exactly? So it's not really worth mentioning to be honest. Every other game costs the same as Steam (sometimes more due to poor regional pricing).

          3 replies 1 retweet 11 likes
        3. Sueswirejewelry‏ @Suclns6495387 2 Sep 2019
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          Replying to @NJolski @TimSweeneyEpic and

          I have never seen publishers pass on savings to consumers when they make more money. They pocket the money but games never get cheaper. Thinking that a publisher/dev is going to pass on savings to consumers if they make a better % in naive. I will believe it when i see it.

          1 reply 1 retweet 12 likes
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        2. Krolmar‏ @Krolmar1 2 Sep 2019
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          Replying to @TimSweeneyEpic @EnforcerKiller and

          Those stores sells Valve distribution services combined with their payment processing. And that distribution services are provided for free, so there is not full competition environment, because "competing" parties don't bear the same costs.

          1 reply 0 retweets 4 likes
        3. Krolmar‏ @Krolmar1 2 Sep 2019
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          Replying to @Krolmar1 @TimSweeneyEpic and

          On the other side, if competing stores use different infrastructure, like EGS vs Steam vs GoG, there is room for true competition, savings on fee could be honored to customers, lack of store functionality too, by lower prices. But it's only possible without exclusivity deals.

          0 replies 0 retweets 4 likes
        4. End of conversation
        1. New conversation
        2. Iskandar‏ @Isytwit 2 Sep 2019
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          Replying to @TimSweeneyEpic @EnforcerKiller and

          If we look at origin, uplay and battlenet 1st party. They all get 100% revenue but still selling at $60. And if epic have a wallet system, you can pass on the savings by using a cashback system that is usable on next purchase. technically it might circumvent steam policy.

          1 reply 0 retweets 5 likes
        3. pLenig‏ @PLLenig 3 Sep 2019
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          Replying to @Isytwit @TimSweeneyEpic and

          Part of that is that they don't want to be in a position of undercutting their retail distributors and stores. As I understand it, the contracts covering the distribution of the physical copies of a game often include provisions for digital pricing.

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. New conversation
        2. burningphoenix‏ @burning55963534 3 Sep 2019
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          Replying to @TimSweeneyEpic @EnforcerKiller and

          Literally 2 games have given lower prices because of the Epic Store.

          1 reply 0 retweets 1 like
        3. MrAngryBates‏ @MrAngryBates 5 Sep 2019
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          Replying to @burning55963534 @TimSweeneyEpic and

          And one of them just in the US. Lower prices is just a hollow promise to lure people.

          0 replies 0 retweets 2 likes
        4. End of conversation
        1. MrAngryBates‏ @MrAngryBates 3 Sep 2019
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          Replying to @TimSweeneyEpic @EnforcerKiller and

          This is just a straw man. Now with your "store" in place, we can actually see that there are no savings passed to consumers. All games are still in the usual price range. It's just a hollow promise to lure gamers.

          0 replies 0 retweets 2 likes
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        2. Vampire Knight‏ @PleaseCapcom 2 Sep 2019
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          Replying to @TimSweeneyEpic @EnforcerKiller and

          You are forgetting a HUGE part of competition. Service for the customer. Your store has a very poor customer experience. Even then, key stores still compete on price. https://isthereanydeal.com/game/monsterhunterworld/info/ … Compare that with https://isthereanydeal.com/game/metroexodus/info/ … There are so many better deals on Steam games.

          1 reply 0 retweets 11 likes
        3. Vampire Knight‏ @PleaseCapcom 2 Sep 2019
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          Replying to @PleaseCapcom @TimSweeneyEpic and

          How about a triple A game that is even more recent https://isthereanydeal.com/game/devilmaycryv/info/ … Would you look at that. There are historical lows even lower than Steam's low.

          1 reply 0 retweets 6 likes
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