The problem isn’t devs giving out Steam keys, it’s that Valve reserves the right to not provide keys to devs based on some very subjective criteria; see https://partner.steamgames.com/doc/features/keys …. Not sure how the key ecosystem can invest with those kinds of terms in place.
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Consumer prices and store fees are the two main axes of competition here. By setting a high store fee, and preventing developers from passing savings from other stores’ lower fees on to consumers through lower prices, Valve’s policy hobbles competing key sellers.
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The only two EGS games that have costed less to buy are Metro: Exodus & WW Z. And that's 2 games out of a catalogue that's how big exactly? So it's not really worth mentioning to be honest. Every other game costs the same as Steam (sometimes more due to poor regional pricing).
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I suppose that's fair if we consider the fact that they do indeed get higher sales, but how likely is that to happen in the EGS? I don't know the sales data so obviously I can't judge how things are, but wouldn't the devs earn more if they sold on Steam for 60 then?
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I'm taking into account the fact Steam has a much, much bigger and established user base compared to EGS, so if they weren't getting guaranteed sales revenue on top of the 12% cut, would they really be taking the deal? It just seems like a risky move financially otherwise to me.
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For once you say something I agree with if only this were the case as we haven't seen any games dropping the price of their games.
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That is an overly simplistic take on the S&D curve that doesn't take into account things like price elasticity. Looking at real-world examples shows that there is not a corresponding decrease in price when games move from a high-fee store to a low-fee store.
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