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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Ira game‏ @IraGame 31 Aug 2019
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      Replying to @voltornelda @AstronoLuke and

      We'd absolutely hear @EpicGames / @TimSweeneyEpic out if they were interested in having Ira. We'd love to be part of the Epic store. Point taken though. We'd have to weigh out the pros and cons just like any other developer.

      2 replies 0 retweets 5 likes
    2. Voltorn Elda‏ @voltornelda 31 Aug 2019
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      Replying to @IraGame @AstronoLuke and

      Going Epic Exclusive is an understandable choice for developers (and can be accepted by gamers for the right reasons), but devs do need to be careful with previously promised Steam Keys. The past has showed that 'that' can be quite the spark for outrage. :c

      1 reply 0 retweets 16 likes
    3. Ira game‏ @IraGame 31 Aug 2019
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      Replying to @voltornelda @AstronoLuke and

      Yes, that absolutely is the case. Of course this is all hypothetical, but, if @EpicGames offered us a deal that would support our studio then it would be difficult to say no. We love #UE4 as it's made @IraGame possible. It all depends on what type of partnerships we can get.

      3 replies 0 retweets 3 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 31 Aug 2019
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      Replying to @IraGame @voltornelda and

      Thanks. Let’s keep in mind that the Steam key issue with crowd funded games is an unfortunate side effect of kickstarters launched before the Epic Games store’s strategy was known running up against Valve’s new policy preventing Steam key distribution to backers of exclusives.

      4 replies 3 retweets 8 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 31 Aug 2019
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      Replying to @TimSweeneyEpic @IraGame and

      That stealth policy chance has the effect of forcing crowd funded games to choose between a public Steam release or a backlash, but Epic is fully committed to working with new partners in these situations to ensure backers can choose between an Epic key or a refund.

      5 replies 3 retweets 9 likes
    6. Tiggs Caged-Panther (Andy K)‏ @TiggsPanther 31 Aug 2019
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      Replying to @TimSweeneyEpic @IraGame and

      Don’t you mean choosing between “Keeping their word” or facing backlash? I think gamers just want to know that *anything* stated in the run up to a game’s release can be relied upon. Because if one thing can change at the last minute, anything can change. Hardly encouraging.

      3 replies 1 retweet 29 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 31 Aug 2019
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      Replying to @TiggsPanther @IraGame and

      It’s Valve’s doing that exclusive developers can’t grant prior Steam key offers. Devs would be happy to give Steam keys to backers, Epic would be happy if devs gave Steam keys to backers, but Valve says: NO! Give us 30% of most of your revenue or backers are stranded.

      43 replies 0 retweets 10 likes
    8. Comrade Gio.☭‏ @Giovanni1906 31 Aug 2019
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      Replying to @TimSweeneyEpic @TiggsPanther and

      Do you even have Valve's ToS saying that devs can't give out keys, Tim? Or even better... Doesn't YOUR ToS forbidden the games being on another store, even for the sake of fulfilling a previous agreement with it's backers?

      2 replies 0 retweets 33 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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      Replying to @Giovanni1906 @TiggsPanther and

      The problem isn’t devs giving out Steam keys, it’s that Valve reserves the right to not provide keys to devs based on some very subjective criteria; see https://partner.steamgames.com/doc/features/keys …. Not sure how the key ecosystem can invest with those kinds of terms in place.

      6 replies 0 retweets 7 likes
    10. Iskandar‏ @Isytwit 1 Sep 2019
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      Replying to @TimSweeneyEpic @Giovanni1906 and

      "we ask that partners use the service judiciously." Is asking steam to provide service for another store exclusives makes sense? "It is important that you don't give Steam customers a worse deal." And more rules that shows that a store can care for its customers.

      1 reply 0 retweets 10 likes
      Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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      Replying to @Isytwit @Giovanni1906 and

      That’s actually a huge problem right there. Consider a $30 game which is sold through Steam, so the developer gets $21 and the store $9. If that developer wholesaled to http://itch.io  for the same $21, they’d resell it for $23.33. Those TOS don’t allow that!

      7:03 PM - 1 Sep 2019
      • 7 Likes
      • 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 Bill Vivino 90one80 RICHLAND GAMES アクション Dan Daniel Cañizares C. Luke Sawczak
      8 replies 0 retweets 7 likes
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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          Replying to @TimSweeneyEpic @Isytwit and

          Hence those TOS prevent developers from working with key resellers with lower than 30% fees so as to pass on the savings to customers.

          2 replies 0 retweets 6 likes
        3. Comrade Gio.☭‏ @Giovanni1906 1 Sep 2019
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          Replying to @TimSweeneyEpic @Isytwit and

          "It's OK to run a discount on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time." [Continue...]

          1 reply 0 retweets 10 likes
        4. 10 more replies
        1. Krolmar‏ @Krolmar1 1 Sep 2019
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          Replying to @TimSweeneyEpic @Isytwit and

          Only problem is your math. It's the same as your store and prices which doesn't reflect lower fees to customer. If a 30$ game is sold on Steam, it could be sold on http://itch.io  for 30$ and the publisher will get 27$.

          0 replies 0 retweets 5 likes
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        1. Iskandar‏ @Isytwit 1 Sep 2019
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          Replying to @TimSweeneyEpic @Giovanni1906 and

          I see several games that are also on steam. So http://itch.io  doesn't enforce exclusivity which is my main problem with EGS. Regarding rev share, its good that devs get more but do i have to sacrifice my freedom of choice and privilege as a customer?

          0 replies 0 retweets 4 likes
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        1. Jonathan‏ @JK1412 2 Sep 2019
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          Replying to @TimSweeneyEpic @Isytwit and

          I didn't checked all, but it look that many games sold on http://itch.io  are also available on Steam (https://itch.io/games/steam-key ) For the 3 games I read they are all provided with a Steam key if bought onhttp://itch.io 

          0 replies 0 retweets 3 likes
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        2. Jonathan Marlow‏ @JonRising209 2 Sep 2019
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          Replying to @TimSweeneyEpic @Isytwit and

          You're arguing with the industry standard! But you're aiming at Steam coz they are the market leader on the weakest platform which makes Steam vulnerable to people with tonnes of spare cash like you! Go after the consoles somehow, I'd love to see that!

          1 reply 0 retweets 4 likes
        3. Comrade Gio.☭‏ @Giovanni1906 2 Sep 2019
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          Replying to @JonRising209 @TimSweeneyEpic and

          Epic spending their shit ton of money investing on a platform good enough to take on the console competition? That is one thing I'd like to see.

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. Jonathan Marlow‏ @JonRising209 2 Sep 2019
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          Replying to @TimSweeneyEpic @Isytwit and

          By the end, PC sales numbers are inconsequential to the success of a videogame. RDR2 didn't even release on PC & was still a gigantic success! PC didn't even need to play a factor, you can't change the industry standard by going after Steam, sales figures & audience is too small!

          0 replies 0 retweets 1 like
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        1. Jonathan Marlow‏ @JonRising209 2 Sep 2019
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          Replying to @TimSweeneyEpic @Isytwit and

          If a game sells only a million copies on Steam it's considered a big success, if it sells only a million copies on any of the consoles it's considered a horrible failure! Steam changing revenue split won't make MS/Sony budge & you know it! Stop going after Steam! Be a good store!

          0 replies 0 retweets 3 likes
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        1. BigDogMaxSettings‏ @MaxSettings02 1 Sep 2019
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          Replying to @TimSweeneyEpic @Isytwit and

          You are greedy Tim what happened to the new unreal tournament. It's not always about money how about the community who made you who you are???

          0 replies 0 retweets 0 likes
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