"We're on track to finish by the end of the year and we'll also be reaching out to 3rd party publishers within the next 2 months. Ideally we want to partner with someone who can help us with advertising"
@EpicGames @TimSweeneyEpic An great looking UE4 title, check it out!
https://twitter.com/IraGame/status/1167835064236990464 …
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"we ask that partners use the service judiciously." Is asking steam to provide service for another store exclusives makes sense? "It is important that you don't give Steam customers a worse deal." And more rules that shows that a store can care for its customers.
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That’s actually a huge problem right there. Consider a $30 game which is sold through Steam, so the developer gets $21 and the store $9. If that developer wholesaled to http://itch.io for the same $21, they’d resell it for $23.33. Those TOS don’t allow that!
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Epic doesn’t have public store TOS in place yet because we’re not yet open to public submissions. Our private distribution agreements all support selling through Humble via keys and direct purchase with no limits. Other sellers coming later.
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How is the "no limits" a good thing here? The publishers can request an infinite supply of keys and sell for the same price of your store. Or even take it down from your store in sales periods and sell it through undiscounted key prices. Like Borderlands 3 on last EGS sale.
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