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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Jonathan‏ @JK1412 1 Sep 2019
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      @TimSweeneyEpic From your point view, which are the API that would need a migration (the most important). - Steamworks Web API (https://partner.steamgames.com/doc/webapi ) - Steamworks API (https://partner.steamgames.com/doc/webapi )

      1 reply 0 retweets 0 likes
    2. Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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      Replying to @JK1412

      I’m not familiar enough with the implementation details to give a technically solid response. Generally, either a C API or a web API can do the job, and a C API has the advantage of shielding developers from the complexity of data marshalling.

      2 replies 0 retweets 3 likes
      Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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      Replying to @TimSweeneyEpic @JK1412

      One of the big items would be separating social APIs from dependence on the store installation, either by exposing low level friend functionality via API or unbundling the overlay. These are all things we’re working on with EOS so friends can be used through any store.

      1:42 PM - 1 Sep 2019
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      • ocdtrekkie 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 Domy 👍 Deep Learning Architect #YoMeQuedoEnCasa アクション Dan
      3 replies 0 retweets 4 likes
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        2. Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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          Replying to @TimSweeneyEpic @JK1412

          Of course that’s just a short term evolution. Ultimately, we’d love to work with all platforms and stores to create protocol and file format standards for social features, so devs can support all without integrating numerous APIs.

          2 replies 0 retweets 4 likes
        3. Jonathan‏ @JK1412 1 Sep 2019
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          Replying to @TimSweeneyEpic

          I think that in that part it would be a good idea for trying to discuss about it with GOG, Steam, http://Itch.io , Discord, UPlay, Origin ... So that EGS not need to build the API multiple times if at a moment everyone try to work together to make it generic.

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        2. Jonathan‏ @JK1412 1 Sep 2019
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          Replying to @TimSweeneyEpic

          In the social part, it look like there is lacking the possibility to send/retrieve the message but there is a way to have the friend list. We can hope that GOG Galaxy 2 will make friends available without the need to open the others stores.

          1 reply 0 retweets 0 likes
        3. Jonathan‏ @JK1412 1 Sep 2019
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          Replying to @JK1412 @TimSweeneyEpic

          From what I understand there are already some multiplayer, workshop and remote storage Steamworks Web API available.

          0 replies 0 retweets 0 likes
        4. End of conversation

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