Going Epic Exclusive is an understandable choice for developers (and can be accepted by gamers for the right reasons), but devs do need to be careful with previously promised Steam Keys. The past has showed that 'that' can be quite the spark for outrage. :c
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Replying to @voltornelda @AstronoLuke and
Yes, that absolutely is the case. Of course this is all hypothetical, but, if
@EpicGames offered us a deal that would support our studio then it would be difficult to say no. We love#UE4 as it's made@IraGame possible. It all depends on what type of partnerships we can get.3 replies 0 retweets 3 likes -
Replying to @IraGame @voltornelda and
Thanks. Let’s keep in mind that the Steam key issue with crowd funded games is an unfortunate side effect of kickstarters launched before the Epic Games store’s strategy was known running up against Valve’s new policy preventing Steam key distribution to backers of exclusives.
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Replying to @TimSweeneyEpic @IraGame and
That stealth policy chance has the effect of forcing crowd funded games to choose between a public Steam release or a backlash, but Epic is fully committed to working with new partners in these situations to ensure backers can choose between an Epic key or a refund.
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Replying to @TimSweeneyEpic @IraGame and
Don’t you mean choosing between “Keeping their word” or facing backlash? I think gamers just want to know that *anything* stated in the run up to a game’s release can be relied upon. Because if one thing can change at the last minute, anything can change. Hardly encouraging.
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Replying to @TiggsPanther @IraGame and
It’s Valve’s doing that exclusive developers can’t grant prior Steam key offers. Devs would be happy to give Steam keys to backers, Epic would be happy if devs gave Steam keys to backers, but Valve says: NO! Give us 30% of most of your revenue or backers are stranded.
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Replying to @TimSweeneyEpic @TiggsPanther and
It’s not Valve’s fault if a dev decides to not sell their game on Steam, ergo can’t provide FREE Steam key generation for the dev to distribute outside their storefront. Did I mention that Steam makes no money on free steam keys? Which are free? Key point there Tim.
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Replying to @drgnome65 @TiggsPanther and
Sure, it's Valve's service and they have every right to set the policies. Let's just be realistic about the side effect of tying stores to services: developers must avoid Steam in marketing and crowd funding and avoid Steam's friend system, else be locked into a 30% tax forever.
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Replying to @TimSweeneyEpic @TiggsPanther and
But in the case of crowdfunding, why do devs need to worry about the 30% payout to steam when the bulk of their consumers are getting steam keys through the crowdfund, essentially bypassing the revenue split for most of their sales?
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Replying to @drgnome65 @TimSweeneyEpic and
Most indie devs(excluding those that make an absolutely groundbreaking game) won’t ever outsell their games in post-release than what they sell from a successful crowdfunding campaign, unless we’re talking very long-term sales.
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Generally, the crowd funded developers we’re partnering with in the early phase of the Epic Games store are games we believe have very significant new sales potential.
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Replying to @TimSweeneyEpic @drgnome65 and
I.e. the most wishlisted on Steam. Your store doesn't have the same features as Steam and yet you're using them to pick games to offer them exclusivity deal. That's brilliant strategy, but also highly hypocritical. That's just how capitalism works, I guess.
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