"We're on track to finish by the end of the year and we'll also be reaching out to 3rd party publishers within the next 2 months. Ideally we want to partner with someone who can help us with advertising"
@EpicGames @TimSweeneyEpic An great looking UE4 title, check it out!
https://twitter.com/IraGame/status/1167835064236990464 …
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But in the case of crowdfunding, why do devs need to worry about the 30% payout to steam when the bulk of their consumers are getting steam keys through the crowdfund, essentially bypassing the revenue split for most of their sales?
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Most indie devs(excluding those that make an absolutely groundbreaking game) won’t ever outsell their games in post-release than what they sell from a successful crowdfunding campaign, unless we’re talking very long-term sales.
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We are customers paying our hard earn cash for product and service. and those service cost money to maintain. WHy shouldnt Valve get the cut they deserve? LUL
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Because he wants Valve dead. The guy hates competition. He left and blamed PC entirely for piracy and now he hates having to deal with established competition, that he let grow in his absence.
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But not avoiding yours?. Sounds like a crock of warped bs and lies. You're effectively telling Valve not to market anything, while you're somehow allowed to.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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