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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 31 Aug 2019
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      Replying to @MrAngryBates @ZHMorningstar and

      I think it would be a good investment in the health of the game development ecosystem for Valve to unbundle services like Steamworks friends and Steam key redistribution from their Steam store distribution agreements and the 30% tax.

      6 replies 0 retweets 9 likes
    2. MrAngryBates‏ @MrAngryBates 31 Aug 2019
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      Replying to @TimSweeneyEpic @ZHMorningstar and

      So EGS can steal the benefits for free? Sounds healthy for Valve.

      1 reply 1 retweet 6 likes
    3. Eisberg‏ @Eisberg_Wolf 31 Aug 2019
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      Replying to @MrAngryBates @TimSweeneyEpic and

      Read this https://www.unrealengine.com/en-US/blog/epic-2019-cross-platform-online-services-roadmap … and then realize that Steam could literally sell games that could be using any of those services from Epic, and Epic wouldn't get paid for those. Epic isn't asking Valve to do anything that they are not willing to do themselves.

      2 replies 0 retweets 0 likes
    4. Jonathan‏ @JK1412 1 Sep 2019
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      Replying to @Eisberg_Wolf @MrAngryBates and

      I not know how it work with the Steamworks API, but I don't think you could use a game on Steam and using the online services on EGS without having some access through those API. - Clients need permissions to use the API (maybe EGS will make a way to connect with Steam ?)

      2 replies 1 retweet 1 like
    5. Eisberg‏ @Eisberg_Wolf 1 Sep 2019
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      Replying to @JK1412 @MrAngryBates and

      Store client wouldn't need anything from Epics services, only the games do. The games would be using the API.

      1 reply 0 retweets 0 likes
    6. Jonathan‏ @JK1412 1 Sep 2019
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      Replying to @Eisberg_Wolf @MrAngryBates and

      So at end it's only a part of the devs/publisher to implement it properly for the system they want use for they games. But if they use an implementation client based, I think the access through the services will always need a kind of verification.

      2 replies 0 retweets 0 likes
    7. Eisberg‏ @Eisberg_Wolf 1 Sep 2019
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      Replying to @JK1412 @MrAngryBates and

      The point is Valve can easily make their services available for non Steam bought games. In other words buy a game from GOG and it has Steamworks integration for MP, cloud saves, ECT.

      1 reply 0 retweets 0 likes
    8. Jonathan‏ @JK1412 1 Sep 2019
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      Replying to @Eisberg_Wolf @MrAngryBates and

      So you would suggest to open the API to everyone without any check ? The mandatory need for the API is for having permission to access it so at minimum you will need an account so that they can check if yes or no you have that kind of permission.

      3 replies 0 retweets 1 like
    9. Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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      Replying to @JK1412 @MrAngryBates and

      There's a continuum of choices: let any app access the API; require apps use an API key identifying the developer; require apps provide a persistent identifier of the user for access; and require the user to have an account and log on it in order for the app to access the API.

      2 replies 0 retweets 4 likes
    10. Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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      Replying to @TimSweeneyEpic @JK1412 and

      And at the far end of the spectrum, requiring a particular launcher to be running to deliver the service. Best practices suggest using the principle of least privilege, setting the minimum set of requirements that are compatible with delivering each particular service reliably.

      1 reply 0 retweets 2 likes
      Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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      Replying to @TimSweeneyEpic @JK1412 and

      Services like matchmaking should only require an API key (to mitigate DDOS attacks), while only features requiring user account access (such as friends systems) would require user login, but not be tied to being launched by a particular store.

      11:00 AM - 1 Sep 2019
      • 4 Likes
      • アクション Dan 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 RICHLAND GAMES Domy 👍 Deep Learning Architect #YoMeQuedoEnCasa
      2 replies 0 retweets 4 likes
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic 1 Sep 2019
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          Replying to @TimSweeneyEpic @JK1412 and

          This is the approach we're taking withhttps://dev.epicgames.com/en-US/services 

          1 reply 0 retweets 5 likes
        3. Znonymous‏ @Znonymous1 1 Sep 2019
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          Replying to @TimSweeneyEpic @JK1412 and

          How about preloading and everything on your roadmap that got delayed from times to times? LUL

          0 replies 0 retweets 2 likes
        4. End of conversation
        1. Domy  👍 Deep Learning Architect #YoMeQuedoEnCasa‏ @domyoriginal 1 Sep 2019
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          Replying to @TimSweeneyEpic @JK1412 and

          I recommend implementing webauthn for authentication sessions as support, both on PC and smarthphones 😉

          0 replies 0 retweets 0 likes
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