Thanks. Let’s keep in mind that the Steam key issue with crowd funded games is an unfortunate side effect of kickstarters launched before the Epic Games store’s strategy was known running up against Valve’s new policy preventing Steam key distribution to backers of exclusives.
-
-
Replying to @TimSweeneyEpic @IraGame and
That stealth policy chance has the effect of forcing crowd funded games to choose between a public Steam release or a backlash, but Epic is fully committed to working with new partners in these situations to ensure backers can choose between an Epic key or a refund.
5 replies 3 retweets 9 likes -
Replying to @TimSweeneyEpic @IraGame and
Don’t you mean choosing between “Keeping their word” or facing backlash? I think gamers just want to know that *anything* stated in the run up to a game’s release can be relied upon. Because if one thing can change at the last minute, anything can change. Hardly encouraging.
3 replies 1 retweet 29 likes -
Replying to @TiggsPanther @IraGame and
It’s Valve’s doing that exclusive developers can’t grant prior Steam key offers. Devs would be happy to give Steam keys to backers, Epic would be happy if devs gave Steam keys to backers, but Valve says: NO! Give us 30% of most of your revenue or backers are stranded.
43 replies 0 retweets 10 likes -
Replying to @TimSweeneyEpic @TiggsPanther and
Correct me if i'm wrong but you could not sign an exclusive contract,backers have the options of whatever and since they already paid the entirety of revenue goes to the dev anyway and past that the fans who genuinely want to help the dev will buy on Epic,earn you n dev goodwill?
1 reply 0 retweets 4 likes -
Replying to @clanelord @TiggsPanther and
We’d be happy with a situation where existing backers could receive their copy on Steam, while new sales are exclusively on Epic. Valve policy prohibits this.
9 replies 0 retweets 7 likes -
Replying to @TimSweeneyEpic @TiggsPanther and
You're missing the point, specifically KS-backed games can exist on both steam 'and' Epic, giving you goodwill, the original KS revenue is guaranteed to go 100% to developers, and the fans of the game who actually 'want' to support the developer will pick Epic over Steam to help
2 replies 0 retweets 4 likes -
Replying to @clanelord @TimSweeneyEpic and
You can keep other titles as EGS exclusive but with KS the issue is that developers already get that direct funding via KS, so switching to EGS or Steam just shuts off one or the other crowd of fans. So if the game's on both, those who 'want' to help the dev will move to EGS
1 reply 0 retweets 4 likes -
Replying to @clanelord @TimSweeneyEpic and
Then the game would be non exclusive and wouldn't benefit from Epics marketing, and wouldn't get either upfront money to make the game better, or guaranteed Revenue to bring stability to the developer, and it wouldn't help with Epics goals for a better economy in PC gaming.
4 replies 0 retweets 0 likes -
Replying to @Eisberg_Wolf @TimSweeneyEpic and
A KS game does not explicitly 'need' Epic marketing, and Epic clearly has stated its goal to help developers of any caliber, so clearly, this would be helpful by providing those users who 'want' to support the developer an incentive to register and buy it on EGS. Why fight it?
2 replies 0 retweets 3 likes
We do have a program to provide financial assistance to devs completely independent of their store choices. This and the prior Unreal Dev Grants programs have supported dozens of Steam PC titles, for example:https://www.unrealengine.com/en-US/megagrants …
-
-
Replying to @TimSweeneyEpic @clanelord and
Tim I have sent you a message regarding this topic
0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.