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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Ira game‏ @IraGame 31 Aug 2019
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      Replying to @voltornelda @AstronoLuke and

      We'd absolutely hear @EpicGames / @TimSweeneyEpic out if they were interested in having Ira. We'd love to be part of the Epic store. Point taken though. We'd have to weigh out the pros and cons just like any other developer.

      2 replies 0 retweets 5 likes
    2. Voltorn Elda‏ @voltornelda 31 Aug 2019
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      Replying to @IraGame @AstronoLuke and

      Going Epic Exclusive is an understandable choice for developers (and can be accepted by gamers for the right reasons), but devs do need to be careful with previously promised Steam Keys. The past has showed that 'that' can be quite the spark for outrage. :c

      1 reply 0 retweets 16 likes
    3. Ira game‏ @IraGame 31 Aug 2019
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      Replying to @voltornelda @AstronoLuke and

      Yes, that absolutely is the case. Of course this is all hypothetical, but, if @EpicGames offered us a deal that would support our studio then it would be difficult to say no. We love #UE4 as it's made @IraGame possible. It all depends on what type of partnerships we can get.

      3 replies 0 retweets 3 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 31 Aug 2019
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      Replying to @IraGame @voltornelda and

      Thanks. Let’s keep in mind that the Steam key issue with crowd funded games is an unfortunate side effect of kickstarters launched before the Epic Games store’s strategy was known running up against Valve’s new policy preventing Steam key distribution to backers of exclusives.

      4 replies 3 retweets 8 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 31 Aug 2019
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      Replying to @TimSweeneyEpic @IraGame and

      That stealth policy chance has the effect of forcing crowd funded games to choose between a public Steam release or a backlash, but Epic is fully committed to working with new partners in these situations to ensure backers can choose between an Epic key or a refund.

      5 replies 3 retweets 9 likes
    6. Tiggs Caged-Panther (Andy K)‏ @TiggsPanther 31 Aug 2019
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      Replying to @TimSweeneyEpic @IraGame and

      Don’t you mean choosing between “Keeping their word” or facing backlash? I think gamers just want to know that *anything* stated in the run up to a game’s release can be relied upon. Because if one thing can change at the last minute, anything can change. Hardly encouraging.

      3 replies 1 retweet 29 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 31 Aug 2019
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      Replying to @TiggsPanther @IraGame and

      It’s Valve’s doing that exclusive developers can’t grant prior Steam key offers. Devs would be happy to give Steam keys to backers, Epic would be happy if devs gave Steam keys to backers, but Valve says: NO! Give us 30% of most of your revenue or backers are stranded.

      43 replies 0 retweets 10 likes
    8. parsley‏ @parsley4U 31 Aug 2019
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      Replying to @TimSweeneyEpic @TiggsPanther and

      Tim is losing it! Valve should host my exclusive Chinese Govt Funded games for free!!!!!

      1 reply 0 retweets 22 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 31 Aug 2019
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      Replying to @parsley4U @TiggsPanther and

      Hello Comrade! Of course it’s Valve’s right to set their policy for Steam keys as they like. But all of the “PC” logos we’re seeing on newly announced games across the industry are a direct response to this kind of tactic.

      6 replies 0 retweets 3 likes
    10. Krolmar‏ @Krolmar1 31 Aug 2019
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      Replying to @TimSweeneyEpic @parsley4U and

      "PC" logos are response to "tactics" not provide keys for not released games? You are joking , right?

      1 reply 0 retweets 9 likes
      Tim Sweeney‏ @TimSweeneyEpic 31 Aug 2019
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      Replying to @Krolmar1 @parsley4U and

      Yes. Developers and publishers see that if they use one store logo in their marketing and then ship exclusively on another store, they’ll be criticized on social media. This is greatly amplified by the fallout from Valve’s Steam-keys-for-backers restrictions.

      5:08 PM - 31 Aug 2019
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      • Bradley Higgs Domy 👍 Deep Learning Architect #YoMeQuedoEnCasa RICHLAND GAMES 90one80 Ira game
      6 replies 0 retweets 5 likes
        1. MrAngryBates‏ @MrAngryBates 31 Aug 2019
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          Replying to @TimSweeneyEpic @Krolmar1 and

          You mean the fallout from Valve’s Steam-keys-for-backers restrictions that bait & switch last minute to go exclusive to Epic's store? Yes, that's true & understandable.

          0 replies 0 retweets 10 likes
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        1. Iskandar‏ @Isytwit 31 Aug 2019
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          Replying to @TimSweeneyEpic @Krolmar1 and

          why not offer gog key as an alternative?pic.twitter.com/9bLLbihFXM

          0 replies 0 retweets 7 likes
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        1. Krolmar‏ @Krolmar1 31 Aug 2019
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          Replying to @TimSweeneyEpic @parsley4U and

          It's very "surprising" that someone will be criticized for not fulfill their marketing promises. But that criticism is amplified only by EGS "funding" strategy and have absolutely nothing with logical "restrictions" to not provide distribution for games not released on platform.

          0 replies 0 retweets 7 likes
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        1. Hisani‏ @clanelord 1 Sep 2019
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          Replying to @TimSweeneyEpic @Krolmar1 and

          No, it was amplified by Metro Exodus, Shenmue 3 and Mechwarrior 5. Metro was an unfortunate accident, Shenmue 3 was an incident and Mechwarrior 5 was an utter disaster entirely caused by their own developers.

          0 replies 0 retweets 2 likes
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        1. Not Here‏ @Real_Hunter14 1 Sep 2019
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          Replying to @TimSweeneyEpic @Krolmar1 and

          You do realize that You are the reason for the backlash correct? No developer shipped exclusively to a storefront on PC until Epic started paying devs to specifically not go to Steam. It's you deceptive and underhanded ways that caused consumers to lose trust in developers

          0 replies 0 retweets 2 likes
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