"We're on track to finish by the end of the year and we'll also be reaching out to 3rd party publishers within the next 2 months. Ideally we want to partner with someone who can help us with advertising"
@EpicGames @TimSweeneyEpic An great looking UE4 title, check it out!
https://twitter.com/IraGame/status/1167835064236990464 …
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Replying to @AstronoLuke @IraGame and
The
@IraGame team should be careful about getting themselves into an Epic Exclusive deal though, since that is the only thing Epic seemingly wants. (DarQ situation) Why should they be careful? Cause their kickstarter promised Steam-keys. Unfortunately a recipe for backlash. O_o1 reply 0 retweets 14 likes -
Replying to @voltornelda @AstronoLuke and
We'd absolutely hear
@EpicGames /@TimSweeneyEpic out if they were interested in having Ira. We'd love to be part of the Epic store. Point taken though. We'd have to weigh out the pros and cons just like any other developer.2 replies 0 retweets 5 likes -
Replying to @IraGame @AstronoLuke and
Going Epic Exclusive is an understandable choice for developers (and can be accepted by gamers for the right reasons), but devs do need to be careful with previously promised Steam Keys. The past has showed that 'that' can be quite the spark for outrage. :c
1 reply 0 retweets 16 likes -
Replying to @voltornelda @AstronoLuke and
Yes, that absolutely is the case. Of course this is all hypothetical, but, if
@EpicGames offered us a deal that would support our studio then it would be difficult to say no. We love#UE4 as it's made@IraGame possible. It all depends on what type of partnerships we can get.3 replies 0 retweets 3 likes -
Replying to @IraGame @voltornelda and
Thanks. Let’s keep in mind that the Steam key issue with crowd funded games is an unfortunate side effect of kickstarters launched before the Epic Games store’s strategy was known running up against Valve’s new policy preventing Steam key distribution to backers of exclusives.
4 replies 3 retweets 8 likes -
Replying to @TimSweeneyEpic @IraGame and
"Valve’s new policy preventing Steam key distribution to backers of exclusives." Admittedly I'm a little out of the loop on this. Are you saying that Epic isn't preventing games from releasing on Steam that have exclusives, but, rather Valve not honoring promised keys?
1 reply 0 retweets 3 likes -
Replying to @ZHMorningstar @IraGame and
On crowd funded Epic-exclusive games, we would gladly support partners distributing Steam keys to backers. However, Valve has privately told partners they can’t distribute Steam keys to backers until or unless they offer their game publicly for sale on Steam.
4 replies 2 retweets 9 likes -
Replying to @TimSweeneyEpic @ZHMorningstar and
Again, you shift the blame to Valve. Their "new" policy is perfectly understandable in context of your predatory exclusives tactics. Why in the world they should give keys for games that is exclusively sold on a competing platform?
1 reply 1 retweet 14 likes -
Replying to @MrAngryBates @ZHMorningstar and
I think it would be a good investment in the health of the game development ecosystem for Valve to unbundle services like Steamworks friends and Steam key redistribution from their Steam store distribution agreements and the 30% tax.
6 replies 0 retweets 9 likes
Epic supports this principle by making the Unreal Engine, Epic Online Services, and Epic Games store available for developers to mix and match with components and services from other vendors however they see fit. Unity does the same.
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Replying to @TimSweeneyEpic @MrAngryBates and
Let me ask a question Tim. Why is the revenue split always referred to as a "tax" by you when it's Valve in question?
1 reply 2 retweets 12 likes -
Replying to @NJolski @TimSweeneyEpic and
Yea and you refer to your own as just "a revenue split" your purposefully being disingenuous in an attempt to paint Steam as the bad guys.
0 replies 0 retweets 3 likes
End of conversation
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Replying to @TimSweeneyEpic @ZHMorningstar and
Sorry no! You don't, see exclusives.
0 replies 0 retweets 6 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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