"We're on track to finish by the end of the year and we'll also be reaching out to 3rd party publishers within the next 2 months. Ideally we want to partner with someone who can help us with advertising"
@EpicGames @TimSweeneyEpic An great looking UE4 title, check it out!
https://twitter.com/IraGame/status/1167835064236990464 …
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Replying to @AstronoLuke @IraGame and
The
@IraGame team should be careful about getting themselves into an Epic Exclusive deal though, since that is the only thing Epic seemingly wants. (DarQ situation) Why should they be careful? Cause their kickstarter promised Steam-keys. Unfortunately a recipe for backlash. O_o1 reply 0 retweets 14 likes -
Replying to @voltornelda @AstronoLuke and
We'd absolutely hear
@EpicGames /@TimSweeneyEpic out if they were interested in having Ira. We'd love to be part of the Epic store. Point taken though. We'd have to weigh out the pros and cons just like any other developer.2 replies 0 retweets 5 likes -
Replying to @IraGame @AstronoLuke and
Going Epic Exclusive is an understandable choice for developers (and can be accepted by gamers for the right reasons), but devs do need to be careful with previously promised Steam Keys. The past has showed that 'that' can be quite the spark for outrage. :c
1 reply 0 retweets 16 likes -
Replying to @voltornelda @AstronoLuke and
Yes, that absolutely is the case. Of course this is all hypothetical, but, if
@EpicGames offered us a deal that would support our studio then it would be difficult to say no. We love#UE4 as it's made@IraGame possible. It all depends on what type of partnerships we can get.3 replies 0 retweets 3 likes -
Replying to @IraGame @voltornelda and
Thanks. Let’s keep in mind that the Steam key issue with crowd funded games is an unfortunate side effect of kickstarters launched before the Epic Games store’s strategy was known running up against Valve’s new policy preventing Steam key distribution to backers of exclusives.
4 replies 3 retweets 8 likes -
Replying to @TimSweeneyEpic @IraGame and
That stealth policy chance has the effect of forcing crowd funded games to choose between a public Steam release or a backlash, but Epic is fully committed to working with new partners in these situations to ensure backers can choose between an Epic key or a refund.
5 replies 3 retweets 9 likes -
Replying to @TimSweeneyEpic @IraGame and
Don’t you mean choosing between “Keeping their word” or facing backlash? I think gamers just want to know that *anything* stated in the run up to a game’s release can be relied upon. Because if one thing can change at the last minute, anything can change. Hardly encouraging.
3 replies 1 retweet 29 likes -
Replying to @TiggsPanther @TimSweeneyEpic and
We are talking about development cycles that last years. Ira has been in the works for over 3 years. That policy from Valve was not in place when we promised keys.
1 reply 0 retweets 2 likes
Yes, and devs had every reason to assume they could do limited release campaigns providing keys for games that weren’t yet publicly available for purchase. Valve has long supported this process for private betas, so everyone assumed key requests would be honored.
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Replying to @TimSweeneyEpic @IraGame and
Here is the real motive behind epic gameshttps://www.reddit.com/r/pcgaming/comments/cxyzkf/the_true_motive_behind_epic_games_store_explained/ …
1 reply 0 retweets 1 like -
Replying to @parsley4U @TimSweeneyEpic and
The "real" Motive behind Epic games, according to an avid EGS hater. Yup, looks totally legit. /rolleyes
1 reply 0 retweets 0 likes - 2 more replies
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