"We're on track to finish by the end of the year and we'll also be reaching out to 3rd party publishers within the next 2 months. Ideally we want to partner with someone who can help us with advertising"
@EpicGames @TimSweeneyEpic An great looking UE4 title, check it out!
https://twitter.com/IraGame/status/1167835064236990464 …
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Again, you shift the blame to Valve. Their "new" policy is perfectly understandable in context of your predatory exclusives tactics. Why in the world they should give keys for games that is exclusively sold on a competing platform?
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I think it would be a good investment in the health of the game development ecosystem for Valve to unbundle services like Steamworks friends and Steam key redistribution from their Steam store distribution agreements and the 30% tax.
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So Valve want to reserve their distribution method, infrastructure and services for games that are actually currently sold through their storefront? That actually sounds reasonable to me. Not bringing in such a restriction leaves them open to blatant abuse…
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You have to look at in context. How many developers crowed funded a game and promised Steam keys then went exclusive on Epics store? We are talking about less than a 100 right? How much abuse could realistically occur in this scenario? Nothing that would register right?
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Understood. The impression I was getting from other sources framed things in a less than accurate way (imagine that). Thanks again for clarifying.
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that's quite obvious, why would valve give devs free keys for games that aren't sold on their store? It makes no sense
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