Hi Mark, we’re still in the early, hand-curated days of the Epic Games store where we can only accommodate a small number of releases. See the launch announcement:https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store …
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With your exclusivity deals, it's giving the devs money at the end of the finish line and they barely use the money while with console exclusives, the publisher give devs full funding from the start and use a lot of it. Obviously, you rushed exclusives just to make egs "better"
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Microsoft has done amazing things with their buyouts of companies, allowing them to keep em on all platforms if they were bought out mid development.
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Look at how appealing is netflix, hbo, hulu, disney and the rapidly multiplying platforms are and you'll get the answer... it's a matter of service and commodity vs price ratios... For pc games trying to fragment content access without a good value service wise
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If you have a awesome service behind the exclusives you choose to endorse people will accept it well enough... but it is a balance, that on consoles determines the playstation vs xbox or nintendo that goes ham on high quality exclusives. This is why EGS is getting such disdain.
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No, they are all miserable. Forcing it on people without acknowledging the main purpose (putting money in your corner) is disingenuous. Even worse is the EXCESSIVE amounts you charge for aesthetic items and lack or attribution (which you keep dodging)
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If gog can waive cyberpunk exclusivity and valve encourage a non-exclusive policy then why not epic?
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Simply that they are bad when the game is already announce elsewhere. For the rest, hunting devs/publishers to purpose exclusivity could be wrong but it's less wrong that what happened with Metro Exodus or other games that were backed and already announced.
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Tim people have nothing against exclusives it's just an excuse they want steam and only steam just try to finish the store faster and they won't be able to say anything against it
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