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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 17 Aug 2019
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      Replying to @Grummz

      Hi Mark, we’re still in the early, hand-curated days of the Epic Games store where we can only accommodate a small number of releases. See the launch announcement:https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store …

      138 replies 3 retweets 48 likes
    2. Ivan C.‏ @cadiente 18 Aug 2019
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      Replying to @TimSweeneyEpic @Grummz

      You offered to carry the game but only if the were exclusively in Epic. Seems like you had the ability to, but lacked the desire to carry them.

      1 reply 1 retweet 35 likes
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    4. Ivan C.‏ @cadiente 19 Aug 2019
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      Replying to @BroCouch @TimSweeneyEpic @Grummz

      Don't worry, he won't respond. He knows he's taking out of both sides of his mouth.

      1 reply 0 retweets 17 likes
    5. This Tweet is unavailable.
    6. Tim Sweeney‏ @TimSweeneyEpic 19 Aug 2019
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      Replying to @BroCouch @cadiente @Grummz

      Please see my responses throughout this thread. We've been looking to fill around 100 release slots before the store opens up more widely, and this has led to conversations with 100's of developers.

      4 replies 0 retweets 3 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 19 Aug 2019
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      Replying to @TimSweeneyEpic @BroCouch and

      Many developers were interested in many different types of partnership arrangements. Ultimately we selected titles that the store team felt were the best fit based on lots of factors, including willingness to launch exclusively.

      6 replies 0 retweets 2 likes
      Tim Sweeney‏ @TimSweeneyEpic 19 Aug 2019
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      Replying to @TimSweeneyEpic @BroCouch and

      Exclusivity opens up a lot of possibilities for launch partnerships that don't make sense otherwise. For example, with an exclusive, Epic can invest very significantly in marketing a new indie game, knowing that all the benefits accrue to the developer and the Epic Games store.

      4:05 PM - 19 Aug 2019
      • 3 Likes
      • Guo Heng Chin ori we Domy 👍 Deep Learning Architect #YoMeQuedoEnCasa
      17 replies 0 retweets 3 likes
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        2. Jason Yu‏ @jasonycw 19 Aug 2019
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          Replying to @TimSweeneyEpic @BroCouch and

          Limit the game's exposure to only 1 launcher open up what possibilities? Especially for indie title, expose to as many places as possible is the best way to get people buying it. Right now, all the exposure that EGS exclusive indie game is just bad PR and people hating on it.

          1 reply 0 retweets 12 likes
        3. Jason Yu‏ @jasonycw 19 Aug 2019
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          Replying to @jasonycw @TimSweeneyEpic and

          Healthy competition: Devs, games, stores, launchers, money, players Epic's competition: Devs, games, EGS, money Nothing in your argument benefit the players who actually will pay to play

          1 reply 0 retweets 12 likes
        4. 1 more reply
        1. Slickwyck‏ @Slickwyck82 19 Aug 2019
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          Replying to @TimSweeneyEpic @BroCouch and

          Or they can completely shut out the devs that dont agree to their terms, like spoiled children

          0 replies 0 retweets 7 likes
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        1. Iskandar‏ @Isytwit 19 Aug 2019
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          Replying to @TimSweeneyEpic @BroCouch and

          If you count bad press as marketing then yeah, epic generates alot of that.

          0 replies 0 retweets 4 likes
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        1. T3chmage‏ @JustT3chmage 22 Aug 2019
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          Replying to @TimSweeneyEpic @BroCouch and

          At the expense of the consumers ability to make a reasonable choice in where they have to keep there games. After 6 months a large potion of hype has come and gone, not to mention attempting to avoid spoilers for that long. Epic just wants money nothing else matters.

          0 replies 0 retweets 1 like
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        1. David Hamson  🌹‏ @Aviva133 23 Aug 2019
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          Replying to @TimSweeneyEpic @BroCouch and

          Sounds like the Epic store is a poor platform if they can't offer a title they originally wanted to sell exclusively. I honestly have a very hard time believing Tim's reasoning, sounds more like fiction to me.

          0 replies 0 retweets 1 like
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        1. Domy  👍 Deep Learning Architect #YoMeQuedoEnCasa‏ @domyoriginal 19 Aug 2019
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          Replying to @TimSweeneyEpic @BroCouch and

          Tim I sent you a message on Twitter to talk about this.

          0 replies 0 retweets 0 likes
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        1. Jonathan Marlow‏ @JonRising209 19 Aug 2019
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          Replying to @TimSweeneyEpic @BroCouch and

          Closed = open in the mind of Tim Sweeney it seems, you should be opening up PC gaming not locking it down behind your own walled garden for ages until customers crack, stop turning developers against customers, stop damaging the trust that developers had with their supporters

          0 replies 0 retweets 17 likes
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        1. MrAngryBates‏ @MrAngryBates 20 Aug 2019
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          Replying to @TimSweeneyEpic @BroCouch and

          You mean like the marketing efforts for Metro:Exodus, Division 2 & Anno 1800, that were advertised on STEAM & became last minute exclusive to EGS? Bait & switch, yeah I see those benefits.

          0 replies 0 retweets 4 likes
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