rgb(128,0,64) is ambiguous and does not tell anything about the encoding method or data metric, e.g. which RGB colourspace, is it scene-referred linear light values or non linear output-referred ones? Proposed notations are not useful for the former and not great for the latter.
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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No. Just use a constructor. That way, different ways of making colors won't cause confusion: it'll be manifest in the source what kind of color it is. That will also aid any type/unit system you build or later add on.
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Another benefit is that defining a color in terms of variables or expressions will have the same syntax as defining a color statically.
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Yes! I love CSS's usability but it's very output oriented. For games/DCC, unbounded linear values make the most sense. Maybe even best for all uses now that HDR displays are more mainstream?
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Hdr displays sure are changing the right answer here. Youd want to specify color and brightness together, like nits per color channel or something
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What color space? sRGB is too limited. REC2020? ACES? Color is a complex topic.
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The syntax should be considered after the semantics. Colors with and without preapplied tone curves may benefit from different syntaxes. Also, there be a requirement to indicate the bit depth of the values, as well as the ability to extend beyond a common limit (such as 1.0).
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What is better cmyk or rgb? (I know none is better, they are different) but whe I render an jpg from corel, rgb normally looks so much vivid. All the printers I use are cmyk tho.
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Vaulting the mechs is the new "revert" im guessing?
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