“Early Pascal used (* and *) for comments since they only had round parentheses on keyboards back then” - From this history of comments: http://www.gavilan.edu/csis/languages/comments.html …
-
-
I share in the guilt as UnrealScript suffered from the C-family syntax trap and the need to retrofit generics. But by 2011, the flaws of that approach had become quite clear so we dropped it.
-
I still think game engines can greatly benefit from a custom scripting language exclusive for games. Stuff like garbage collector, bad threading, slow vector math, lack of easy data oriented optimizations, etc. are all hassle.
- 2 more replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.