Good morning! The split is 88/12. We fixed the bug in displaying order history that limited it to 90 days, and we now include free games in order history. All other investigated cases of missing free games turned out to be the result of accidentally having multiple accounts.
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Replying to @TimSweeneyEpic @FordNevan and
What do you think about the idea of Valve's cut technically not being "30%"? A lot of games redeemed there are bought elsewhere thanks to their own 100% key program. Apparently 20-50% in a lot of cases, meaning that of all redeemed games, Valve got ~15-24% of the sales.
3 replies 0 retweets 21 likes -
Replying to @belmonkey @FordNevan and
Would you apply that same logic to an Epic Games store key sold through Humble, and say that Epic’s store cut is then 6% instead of 12%? Except in the case where the developer is selling keys directly and keeping 100%, I think you have to count all of the involved stores’ fees.
15 replies 1 retweet 9 likes -
Replying to @TimSweeneyEpic @belmonkey and
As a customer, I don't really care how much dev or store get. What I care is if I can buy the game on where I want. You spend money monopolizing is the best way to push people back to pirating as we can't own it on their collection of choice day one. 0% to dev thx to exclusive.
4 replies 0 retweets 12 likes -
Replying to @jasonycw @TimSweeneyEpic and
If your store selling Steam keys like Humble Store did, there will be way less complain. So I can buy it and add it to my Steam library on day one.
1 reply 0 retweets 5 likes -
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Replying to @FordNevan @jasonycw and
Epic doesn’t sell any keys anywhere. Those relationships with key sellers are maintained by developers and publishers under terms they individually negotiate.
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Replying to @TimSweeneyEpic @FordNevan and
Is it right to guess that Humble specifically is a partner with EGS games because the Humble widget can potentially allow devs a ~95% cut if they can sell keys there?
1 reply 0 retweets 1 like -
Replying to @belmonkey @FordNevan and
Epic and Humble are partnering on a direct, keyless purchasing integration so developers and publishers who sell through Humble can do it even more efficiently.
3 replies 0 retweets 3 likes -
Replying to @TimSweeneyEpic @belmonkey and
If the redeem is done without key, how work all the "gifting" part ? I suppose it could work by specifying the EGS username of the other person but how it's implemented right now ?
1 reply 0 retweets 1 like
Gifting isn’t supported yet, but in the future could be supported across participating stores through direct account integration, looking up the recipient’s account online.
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Replying to @TimSweeneyEpic @belmonkey and
It could be more like an option to "buy and gift" or more like you can store what you bought and gift it later ?
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