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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @XentziSGaming @Dunkelzahn2057 and

      We’re doing all of those things, but they take varying amounts of time to complete. There’s a limit to how quickly Epic can spend money to accelerate features, as there’s a limited number of developers with the right expertise, and it takes time to find, hire, and onboard more.

      6 replies 0 retweets 6 likes
    2. XentziS‏ @XentziSGaming 26 Jul 2019
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      Replying to @TimSweeneyEpic @Dunkelzahn2057 and

      So you would rather stoop so low as to bully consumers into using your unfinished product than spend the time to finish your launcher? Your company can survive without this, Fortnite rakes in thousands if not millions.

      1 reply 0 retweets 27 likes
    3. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @XentziSGaming @Dunkelzahn2057 and

      Would you apply those adjectives to exclusive products available on Steam, Origin, Netflix, or Amazon Prime Video though? These are all cases where a company funds all or part of the development of a product in exchange for exclusivity, to establish or grow their ecosystem.

      10 replies 0 retweets 5 likes
    4. This Tweet is unavailable.
    5. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @FordNevan @XentziSGaming and

      Good morning! The split is 88/12. We fixed the bug in displaying order history that limited it to 90 days, and we now include free games in order history. All other investigated cases of missing free games turned out to be the result of accidentally having multiple accounts.

      9 replies 1 retweet 5 likes
    6. belmonkey‏ @belmonkey 28 Jul 2019
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      Replying to @TimSweeneyEpic @FordNevan and

      What do you think about the idea of Valve's cut technically not being "30%"? A lot of games redeemed there are bought elsewhere thanks to their own 100% key program. Apparently 20-50% in a lot of cases, meaning that of all redeemed games, Valve got ~15-24% of the sales.

      3 replies 0 retweets 21 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 28 Jul 2019
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      Replying to @belmonkey @FordNevan and

      Would you apply that same logic to an Epic Games store key sold through Humble, and say that Epic’s store cut is then 6% instead of 12%? Except in the case where the developer is selling keys directly and keeping 100%, I think you have to count all of the involved stores’ fees.

      15 replies 1 retweet 9 likes
    8. Jason Yu‏ @jasonycw 29 Jul 2019
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      Replying to @TimSweeneyEpic @belmonkey and

      As a customer, I don't really care how much dev or store get. What I care is if I can buy the game on where I want. You spend money monopolizing is the best way to push people back to pirating as we can't own it on their collection of choice day one. 0% to dev thx to exclusive.

      4 replies 0 retweets 12 likes
    9. Jason Yu‏ @jasonycw 29 Jul 2019
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      Replying to @jasonycw @TimSweeneyEpic and

      If your store selling Steam keys like Humble Store did, there will be way less complain. So I can buy it and add it to my Steam library on day one.

      1 reply 0 retweets 5 likes
    10. This Tweet is unavailable.
      Tim Sweeney‏ @TimSweeneyEpic 29 Jul 2019
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      Replying to @FordNevan @jasonycw and

      Epic doesn’t sell any keys anywhere. Those relationships with key sellers are maintained by developers and publishers under terms they individually negotiate.

      8:53 AM - 29 Jul 2019
      • 4 Likes
      • 90one80 RICHLAND GAMES ... Mustafa Fasula
      6 replies 0 retweets 4 likes
        1. New conversation
        2. belmonkey‏ @belmonkey 29 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          Is it right to guess that Humble specifically is a partner with EGS games because the Humble widget can potentially allow devs a ~95% cut if they can sell keys there?

          1 reply 0 retweets 1 like
        3. Tim Sweeney‏ @TimSweeneyEpic 29 Jul 2019
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          Replying to @belmonkey @FordNevan and

          Epic and Humble are partnering on a direct, keyless purchasing integration so developers and publishers who sell through Humble can do it even more efficiently.

          3 replies 0 retweets 3 likes
        4. 3 more replies
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        2. Jason Yu‏ @jasonycw 29 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          No point changing the subject. The problem is with exclusive. Anti competition, creating bad reputation, promoting privating, hurting the customers. Only one win with exclusive, is Epic. Dev lose customers, customers lose choice Selfish move.

          1 reply 0 retweets 6 likes
        3. This Tweet is unavailable.
        1. New conversation
        2. R‏ @demoninchrome 29 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          Then you have no problems putting there games on better stores

          2 replies 0 retweets 4 likes
        3. Jason Yu‏ @jasonycw 29 Jul 2019
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          Replying to @demoninchrome @TimSweeneyEpic and

          Epic only target Steam. They want the market share from Steam, so they pay people to not go on Steam. Then they come up with some reasons like better split for dev, support the dev, dev choice the better deal to cover their greedy face. Customer is the least they care about.

          1 reply 0 retweets 7 likes
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        2. Znonymous‏ @Znonymous1 29 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          Epic doesnt sell key? Then why the fk those keys need to be activate on Epic to use and play?

          1 reply 0 retweets 2 likes
        3. Tim Sweeney‏ @TimSweeneyEpic 29 Jul 2019
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          Replying to @Znonymous1 @FordNevan and

          These are keys for games on the Epic Games store.

          0 replies 0 retweets 2 likes
        4. End of conversation

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