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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. The Draco Foundation‏ @Dunkelzahn2057 26 Jul 2019
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      Replying to @Dunkelzahn2057 @Kat_Baran_ and

      So, yes. If you want to hurt a corporation, you need to hit the money at its source and have that flow up the stack. If they don't lose money, they have no reason to change behaviors. Yes, this impacts the employees; because they are part of the company's value that can be lost.

      1 reply 1 retweet 13 likes
    2. The Draco Foundation‏ @Dunkelzahn2057 26 Jul 2019
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      Replying to @Dunkelzahn2057 @Kat_Baran_ and

      I should take the time to state that this is not malice towards the individuals who work for Epic or PGI. The root of the problem is @TimSweeneyEpic and his dishonest, anti-consumer tactics, and everyone else is just collateral damage in an attempt to get him to listen for once.

      3 replies 0 retweets 16 likes
    3. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @Dunkelzahn2057 @Kat_Baran_ and

      I’m listening, I just don’t agree with you. I believe that PC store exclusives are a reasonable strategy for a new store with an 88/12 revenue split in favor of developers to compete against an established 70/30 store with over 90% market share.

      8 replies 0 retweets 6 likes
    4. XentziS‏ @XentziSGaming 26 Jul 2019
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      Replying to @TimSweeneyEpic @Dunkelzahn2057 and

      That's not competition, Tim. That's monopolizing. Instead of buying other games to sell on ONLY your store, why not spend that money to make your store more desirable, or, dare I say it, produce your own damn games? The fact that you have to buy popular games for your store

      2 replies 0 retweets 26 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @XentziSGaming @Dunkelzahn2057 and

      We’re doing all of those things, but they take varying amounts of time to complete. There’s a limit to how quickly Epic can spend money to accelerate features, as there’s a limited number of developers with the right expertise, and it takes time to find, hire, and onboard more.

      6 replies 0 retweets 6 likes
    6. XentziS‏ @XentziSGaming 26 Jul 2019
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      Replying to @TimSweeneyEpic @Dunkelzahn2057 and

      So you would rather stoop so low as to bully consumers into using your unfinished product than spend the time to finish your launcher? Your company can survive without this, Fortnite rakes in thousands if not millions.

      1 reply 0 retweets 27 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @XentziSGaming @Dunkelzahn2057 and

      Would you apply those adjectives to exclusive products available on Steam, Origin, Netflix, or Amazon Prime Video though? These are all cases where a company funds all or part of the development of a product in exchange for exclusivity, to establish or grow their ecosystem.

      10 replies 0 retweets 5 likes
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    9. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @FordNevan @XentziSGaming and

      Good morning! The split is 88/12. We fixed the bug in displaying order history that limited it to 90 days, and we now include free games in order history. All other investigated cases of missing free games turned out to be the result of accidentally having multiple accounts.

      9 replies 1 retweet 5 likes
    10. belmonkey‏ @belmonkey 28 Jul 2019
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      Replying to @TimSweeneyEpic @FordNevan and

      What do you think about the idea of Valve's cut technically not being "30%"? A lot of games redeemed there are bought elsewhere thanks to their own 100% key program. Apparently 20-50% in a lot of cases, meaning that of all redeemed games, Valve got ~15-24% of the sales.

      3 replies 0 retweets 21 likes
      Tim Sweeney‏ @TimSweeneyEpic 28 Jul 2019
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      Replying to @belmonkey @FordNevan and

      Would you apply that same logic to an Epic Games store key sold through Humble, and say that Epic’s store cut is then 6% instead of 12%? Except in the case where the developer is selling keys directly and keeping 100%, I think you have to count all of the involved stores’ fees.

      9:21 AM - 28 Jul 2019
      • 1 Retweet
      • 9 Likes
      • 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷 PhillipL91 ori we Rupam Mandal 90one80 RICHLAND GAMES Domy 👍 Deep Learning Architect #YoMeQuedoEnCasa Eisberg Colin Friday
      15 replies 1 retweet 9 likes
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        2. Jason Yu‏ @jasonycw 29 Jul 2019
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          Replying to @TimSweeneyEpic @belmonkey and

          As a customer, I don't really care how much dev or store get. What I care is if I can buy the game on where I want. You spend money monopolizing is the best way to push people back to pirating as we can't own it on their collection of choice day one. 0% to dev thx to exclusive.

          4 replies 0 retweets 12 likes
        3. Jason Yu‏ @jasonycw 29 Jul 2019
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          Replying to @jasonycw @TimSweeneyEpic and

          If your store selling Steam keys like Humble Store did, there will be way less complain. So I can buy it and add it to my Steam library on day one.

          1 reply 0 retweets 5 likes
        4. 6 more replies
        1. Hisani‏ @clanelord 29 Jul 2019
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          Replying to @TimSweeneyEpic @belmonkey and

          Wouldn't Humble itself take a small cut? I forgot if they kept the "Decide the split" system or not. On a sidenote, may I suggest instead of going after PC exclusives, why not try to detach console exclusives that are past their prime, lets say Bloodborne?

          1 reply 0 retweets 1 like
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