So, yes. If you want to hurt a corporation, you need to hit the money at its source and have that flow up the stack. If they don't lose money, they have no reason to change behaviors. Yes, this impacts the employees; because they are part of the company's value that can be lost.
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As a customer, I don't really care how much dev or store get. What I care is if I can buy the game on where I want. You spend money monopolizing is the best way to push people back to pirating as we can't own it on their collection of choice day one. 0% to dev thx to exclusive.
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If your store selling Steam keys like Humble Store did, there will be way less complain. So I can buy it and add it to my Steam library on day one.
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Wouldn't Humble itself take a small cut? I forgot if they kept the "Decide the split" system or not. On a sidenote, may I suggest instead of going after PC exclusives, why not try to detach console exclusives that are past their prime, lets say Bloodborne?
Thanks. Twitter will use this to make your timeline better. UndoUndo
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