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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. XentziS‏ @XentziSGaming 26 Jul 2019
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      Replying to @TimSweeneyEpic @Dunkelzahn2057 and

      So you would rather stoop so low as to bully consumers into using your unfinished product than spend the time to finish your launcher? Your company can survive without this, Fortnite rakes in thousands if not millions.

      1 reply 0 retweets 27 likes
    2. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @XentziSGaming @Dunkelzahn2057 and

      Would you apply those adjectives to exclusive products available on Steam, Origin, Netflix, or Amazon Prime Video though? These are all cases where a company funds all or part of the development of a product in exchange for exclusivity, to establish or grow their ecosystem.

      10 replies 0 retweets 5 likes
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    4. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @FordNevan @XentziSGaming and

      Good morning! The split is 88/12. We fixed the bug in displaying order history that limited it to 90 days, and we now include free games in order history. All other investigated cases of missing free games turned out to be the result of accidentally having multiple accounts.

      9 replies 1 retweet 5 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @TimSweeneyEpic @FordNevan and

      We’ll be making further improvements to reduce duplicate account creation. Cloud Saves are live for several games and will expand soon. Other features are coming. And Fortnite is going strong. The most recent in-game event came close to its all-time peak concurrency record.

      5 replies 0 retweets 3 likes
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    7. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @FordNevan @XentziSGaming and

      As I’ve said many times, console hardware often sells around or below manufacturing costs and the hardware+marketing+stewardship costs are clearly subsidized by software sales, so their business model isn’t comparable to a pure store.

      4 replies 0 retweets 2 likes
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    9. igor‏ @iggyradovanovic 26 Jul 2019
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      Replying to @FordNevan @TimSweeneyEpic and

      Valve makes very low-scale goods; nowhere near the scale of major consoles. Epic is also sustaining its servers for the largest game on the planet, very much on par with Valve's games. Epic has thousands more employees than Valve to pay for. Valve is KING of mtx's - CSGO? Dota 2?

      2 replies 0 retweets 2 likes
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      Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @FordNevan @iggyradovanovic and

      You’re mixing two different things. We said Fortnite’s economies of scale in digital commerce made it possible to move to an 88/12 revenue split for all developers. Separately, Fortnite’s 85,000,000 PC users provided great store launch momentum.https://www.unrealengine.com/en-US/blog/epic-announces-unreal-engine-marketplace-88-12-revenue-share …

      8:31 PM - 26 Jul 2019
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      • Guo Heng Chin ori we 90one80 ... EmmvH RICHLAND GAMES 🎮 Hannah Grace 🎮
      7 replies 0 retweets 8 likes
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        2. R‏ @demoninchrome 27 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          You promote devs lieing to consumers for months on end

          1 reply 0 retweets 5 likes
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        1. Eisberg‏ @Eisberg_Wolf 26 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          I have a feeling people actually don't understand what "economy of scale" actually means and in how it relates to all of this.

          0 replies 0 retweets 4 likes
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        1. Erik‏ @The_25th_Baam 29 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          If great store momentum means, missing basic features and being ready to piss of consumers, then yes fortnight provided excellent momentum for the EGS.

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        2. reksveks‏ @reksveks 26 Jul 2019
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          Replying to @FordNevan @TimSweeneyEpic and

          Hmm struggling to see the relevance but given that 250m seems to be the quoted number of total fortnite players, I think 85m could be the PC numbers. I do wonder what it matters to his point that 85m potential customers provides a platform for the store's popularity.

          0 replies 0 retweets 2 likes
        3. End of conversation
        1. New conversation
        2. Znonymous‏ @Znonymous1 27 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          Keep saying all you doing is for the devs when in reality if they want to put the game on your store they are forced to accept exclusive deal cause Epic store only deal with exclusive and not allow it on other store. contradict yourself much?

          1 reply 0 retweets 2 likes
        3. Jimmerzz‏ @Jimjmasterson 30 Jul 2019
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          Replying to @Znonymous1 @TimSweeneyEpic and

          I mean this is just factually wrong. For example Trover Saves the Universe was released on both epic and steam at the exact same time.

          0 replies 0 retweets 1 like
        4. End of conversation

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