So you would rather stoop so low as to bully consumers into using your unfinished product than spend the time to finish your launcher? Your company can survive without this, Fortnite rakes in thousands if not millions.
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You promote devs lieing to consumers for months on end
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I have a feeling people actually don't understand what "economy of scale" actually means and in how it relates to all of this.
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If great store momentum means, missing basic features and being ready to piss of consumers, then yes fortnight provided excellent momentum for the EGS.
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Hmm struggling to see the relevance but given that 250m seems to be the quoted number of total fortnite players, I think 85m could be the PC numbers. I do wonder what it matters to his point that 85m potential customers provides a platform for the store's popularity.
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Keep saying all you doing is for the devs when in reality if they want to put the game on your store they are forced to accept exclusive deal cause Epic store only deal with exclusive and not allow it on other store. contradict yourself much?
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I mean this is just factually wrong. For example Trover Saves the Universe was released on both epic and steam at the exact same time.
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