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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @TimSweeneyEpic @FordNevan and

      We’ll be making further improvements to reduce duplicate account creation. Cloud Saves are live for several games and will expand soon. Other features are coming. And Fortnite is going strong. The most recent in-game event came close to its all-time peak concurrency record.

      5 replies 0 retweets 3 likes
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    3. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @FordNevan @XentziSGaming and

      As I’ve said many times, console hardware often sells around or below manufacturing costs and the hardware+marketing+stewardship costs are clearly subsidized by software sales, so their business model isn’t comparable to a pure store.

      4 replies 0 retweets 2 likes
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    5. Valor O-053‏ @Valor_Ghost 26 Jul 2019
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      Replying to @FordNevan @TimSweeneyEpic and

      Steam takes the 30% to support their games, store, modding for the community workshop, and multiple other's. Does Epic do that? No. Get that through your head Tim. Please.

      3 replies 0 retweets 8 likes
    6. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @Valor_Ghost @FordNevan and

      One would need an honest breakdown of the costs of providing those services in order to draw that conclusion.

      3 replies 0 retweets 2 likes
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    8. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @FordNevan @XentziSGaming and

      My current breakdown of the cost of digital distribution is roughly: payment processing for predominant payment methods: 2.5-3.5%; customer service 1.5%; bandwidth and hosting 1%.

      2 replies 0 retweets 2 likes
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    10. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @FordNevan @XentziSGaming and

      It’s true that some regions have significantly higher payment processing costs. Perhaps 30% store fees are perfectly reasonable in Sri Lanka. But they certainly aren’t reasonable in major economies where the payment processing costs are 2.5-3.5%.

      4 replies 0 retweets 2 likes
      Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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      Replying to @TimSweeneyEpic @FordNevan and

      Other services like forums and wishlists take time to develop (Steam has a 15 year head start) but don’t carry significant operating costs. Perhaps a fraction of 1% in total, not 18%.

      6:16 PM - 26 Jul 2019
      • 3 Likes
      • ori we 90one80 RICHLAND GAMES
      12 replies 0 retweets 3 likes
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic 26 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          You guys keep changing the topic to this feature or that feature, but the fundamental issue at stake should be acknowledged: 30% fees represent an enormous markup on the cost of operating a digital store in most of the game-buying world. A 300% or 500% markup of costs.

          9 replies 0 retweets 4 likes
        3. Bruno Guerreiro‏ @cosporcos 26 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          That's business talk for you and your publishers and developers, all we can see is same prices, less features. The game industry cries about store cuts, but then you have games costing 80 to 120 usd + surprise mechanics The only ones that deserve some slack are indie devs

          1 reply 1 retweet 9 likes
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        2. Bruno Guerreiro‏ @cosporcos 26 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          you're always comparing yourself to steam to show how much of a poor thing EGS is... but EGS lacks stuff that other minor more recent platforms have. Origin (2011), uplay (2012), Discord (2015 (2019 store)), GoG (2014). Plus you got all that kids money from fortnite to start with

          2 replies 0 retweets 8 likes
        3. Bruno Guerreiro‏ @cosporcos 26 Jul 2019
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          Replying to @cosporcos @TimSweeneyEpic and

          with the money of 1 exclusive you would've catched up with at least the more lacking of your competitors by now if you had hired or contracted a team to develop your store. Would be interesting to know how many devs you have working on EGS specifically, for stuff taking so long.

          2 replies 0 retweets 4 likes
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        2. pLenig‏ @PLLenig 26 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          Dude, you don't even have a shopping cart, a fully mature technology that every other online store, big or small, has. That's just embarrassing.

          1 reply 0 retweets 3 likes
        3. This Tweet is unavailable.
        1. kanisiba‏ @kanisiba 27 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          not related for consumer, don't excuse. You forced consumer to buy game on poor store by Epic-exclusive.

          0 replies 0 retweets 3 likes
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        1. R‏ @demoninchrome 28 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          Terrible arguments when day one steam is better than your store

          0 replies 0 retweets 3 likes
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        1. R‏ @demoninchrome 28 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan and

          We aren't changing topic you are we been constantly saying that your store is bad for PC market

          0 replies 0 retweets 3 likes
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