@TimSweeneyEpic you wanna explain why your customers can't play Tetris VR without Steam? It's almost like your shit platform doesn't have the infrastructure or features to actually compete or function properly... 


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Replying to @DillonMabry
The article is false. Tetris Effect doesn’t require VR and doesn’t require Steam. It supports VR both through Oculus and through SteamVR. Of course, SteamVR requires Steam, because it’s SteamVR.
8 replies 2 retweets 5 likes -
Replying to @TimSweeneyEpic
So when can your customers expect EpicVR integration on your platform? Is that something you guys can invest in, with your 12% cut? Or are you guys just gonna keep piggybacking off all the work Valve does, and invests their 30% into, while claiming that's too high a cut?
1 reply 0 retweets 40 likes -
Asking to make "EpicVR" would be like asking Steam, GOG, ect to make the video card drivers for their client for games to use. No, the hardware creators are responsible for the drivers for the hardware, and Valve is a hardware creator so the software is their responsibility.
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That makes no sense. XD It's just ironic that Epic, who hates Valve and blames them for all their problems, has you use SteamVR (yes I know it's an option) for a game that is on Epic. So no. It isn't like that at all. Honestly, Epic should make their own. And not mooch off Valve.
3 replies 0 retweets 4 likes -
Replying to @Valor_Ghost @dillonmabry
Epic, Valve, Unity, and Oculus are all working together with Khronos group to define a new API standard for VR and AR, see here:https://venturebeat.com/2019/03/18/khronos-group-releases-early-openxr-spec-for-ar-and-vr-hardware-standards/ …
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Replying to @TimSweeneyEpic @DillonMabry
It’s tempting to ascribe events to human rivalries and emotions, but in reality these are all major businesses that compete for market share and revenue, while cooperating on open standards that benefit everyone in gaming.
6 replies 0 retweets 5 likes -
This Tweet is unavailable.
See the link in the thread above for the latest information on Khronos group OpenXR collaboration, as well as this information from the initial announcement:https://www.khronos.org/blog/the-openxr-working-group-is-here/ …
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