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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 9 Jul 2019
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      Replying to @Moncef_Boul @rclarke

      The ultimate goal is lots of stores and platforms competing for customers, interoperability between all of them, and great revenue sharing terms for developers. The things GOG and Epic are each working on independently are all pieces of this puzzle.

      4 replies 0 retweets 2 likes
    2. EmuBii‏ @Moncef_Boul 9 Jul 2019
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      Replying to @TimSweeneyEpic @rclarke

      How will there be competition when exclusives effectively "negate" all competition for other stores which get games 6-12 months after release? How can X store get customers while games are locked to one platform to begin with?

      2 replies 0 retweets 15 likes
    3. EmuBii‏ @Moncef_Boul 9 Jul 2019
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      Replying to @Moncef_Boul @TimSweeneyEpic @rclarke

      Even if stores adjust revenue splits, all there will be is an endless fight for exclusives and this market turning into numerous walled gardens.

      1 reply 0 retweets 11 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 9 Jul 2019
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      Replying to @Moncef_Boul @rclarke

      Store exclusivity of these games isn’t locking them into any ecosystem. For example, Dauntless and Fortnite are fully interoperable across all 3 and 7 supported platforms, purchases of Ubisoft games on Epic are recognized on UPlay, and lots more is in the works.

      9 replies 0 retweets 2 likes
    5. EmuBii‏ @Moncef_Boul 9 Jul 2019
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      Replying to @TimSweeneyEpic @rclarke

      I don't understand why you brought Fortnite and Dauntless to this discussion to begin with that I have to ask... why should I precise "to an esteemed CEO" that all this storm on the internet is about 3rd party exclusives? Isn't it obvious enough?

      2 replies 0 retweets 12 likes
    6. Tim Sweeney‏ @TimSweeneyEpic 9 Jul 2019
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      Replying to @Moncef_Boul @rclarke

      Understood. My view on first versus third party exclusives is that the same principles apply to both. What one big company like EA or Activision can do with their own games, groups of smaller companies can equally do together as partners. This is what our store is all about.

      5 replies 0 retweets 3 likes
    7. EmuBii‏ @Moncef_Boul 9 Jul 2019
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      Replying to @TimSweeneyEpic @rclarke

      This is getting to be a closed circle, because we'll again have to say that devs do NOT take that decision, your company forces them, directly or indirectly, by way of money. So no, devs and pubs of 3rd party games don't "really" make that decision.https://www.pcgamer.com/phoenix-points-epic-store-exclusivity-deal-is-worth-dollar225-million-says-fig-investor/ …

      2 replies 0 retweets 10 likes
    8. EmuBii‏ @Moncef_Boul 9 Jul 2019
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      Replying to @Moncef_Boul @TimSweeneyEpic @rclarke

      This is doubled in meaning when we talk about AAA games like Borderlands 3 and Metro Exodus... even if we try so hard to justify the decision for indies, what is it for big companies and big games that make huge profit off their games anywhere? Even if not on PC at all!

      1 reply 0 retweets 4 likes
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    10. Tim Sweeney‏ @TimSweeneyEpic 9 Jul 2019
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      Replying to @FordNevan @rclarke

      I’m not aware of any negative interactions between G2A and our partners involving Epic Games store keys. More generally, the criticisms around unauthorized key sellers are technical in nature and are solvable problems.

      3 replies 0 retweets 1 like
      Tim Sweeney‏ @TimSweeneyEpic 9 Jul 2019
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      Replying to @TimSweeneyEpic @FordNevan @rclarke

      The biggest problem is hackers purchasing keys using fraudulent credit card transactions and then reselling them. This is solvable both with digital purchase integration among stores (rather than keys), and with support for individual key revocation.

      10:11 PM - 9 Jul 2019
      • 2 Likes
      • 90one80 𝓙𝓸𝓷𝓪𝓼 𝓑𝓮𝓷𝓳𝓪𝓶𝓲𝓷
      4 replies 0 retweets 2 likes
        1. New conversation
        2. Teddy bear‏ @SuperTeddyBearG 10 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan @rclarke

          The keys are either sold by individuals that want to commit doing fraudulent activity, or individual that no longer wants the game, and couldn't get refund, nor had used it either, which this is where gray markets steps in such as ebay, and such. 1/3

          2 replies 0 retweets 3 likes
        3. Teddy bear‏ @SuperTeddyBearG 10 Jul 2019
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          Replying to @SuperTeddyBearG @TimSweeneyEpic and

          Now with "digital purchase integration" or automatically add game to the account instead getting a key, which can raise problems such as refunds, as once you buy, there's no takes back, unless you wanted to do a charge back. 2/3

          0 replies 0 retweets 1 like
        4. End of conversation
        1. New conversation
        2. Eisberg‏ @Eisberg_Wolf 9 Jul 2019
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          Replying to @TimSweeneyEpic @FordNevan @rclarke

          Good see that Epic is helping to solve the problem by the way of integration so that keys would not be needed. Hopefully the rest of the industry can get on board and create integration and wipe out this problem.

          1 reply 0 retweets 0 likes
        3. Teddy bear‏ @SuperTeddyBearG 10 Jul 2019
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          Replying to @Eisberg_Wolf @TimSweeneyEpic and

          Yup, it's best to ruin people gifting each others, when sales don't happen, giveaway contents, or event, and etc, yup, they're such a problem they need to get rid of them, no more keys! Keys bad! 😉

          1 reply 0 retweets 8 likes
        4. 6 more replies
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        2. Tesarum‏ @Tessum2 9 Jul 2019
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          Replying to @FordNevan @TimSweeneyEpic @rclarke

          imagine this problem with piracy getting lower by years and suddenly spiked after epic exclusives, i mean sinking city was cracked even before it was released ._., altho that problem kicked epic out of pc before, wonder if...

          1 reply 0 retweets 2 likes
        3. 8 more replies

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