Even if Epic clarifies day and night they're not trying to monopolize sales, then where does their policy lead? It's also mind boggling how Epic Games is trying to fragment this market, then the next day Sweeney congratulates GOG for 1/3 of Cyberpunk 2077 preorders being on it.
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Replying to @Moncef_Boul @rclarke
The ultimate goal is lots of stores and platforms competing for customers, interoperability between all of them, and great revenue sharing terms for developers. The things GOG and Epic are each working on independently are all pieces of this puzzle.
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Replying to @TimSweeneyEpic @rclarke
How will there be competition when exclusives effectively "negate" all competition for other stores which get games 6-12 months after release? How can X store get customers while games are locked to one platform to begin with?
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Even if stores adjust revenue splits, all there will be is an endless fight for exclusives and this market turning into numerous walled gardens.
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Replying to @Moncef_Boul @rclarke
Store exclusivity of these games isn’t locking them into any ecosystem. For example, Dauntless and Fortnite are fully interoperable across all 3 and 7 supported platforms, purchases of Ubisoft games on Epic are recognized on UPlay, and lots more is in the works.
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Replying to @TimSweeneyEpic @rclarke
I don't understand why you brought Fortnite and Dauntless to this discussion to begin with that I have to ask... why should I precise "to an esteemed CEO" that all this storm on the internet is about 3rd party exclusives? Isn't it obvious enough?
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Replying to @Moncef_Boul @rclarke
Understood. My view on first versus third party exclusives is that the same principles apply to both. What one big company like EA or Activision can do with their own games, groups of smaller companies can equally do together as partners. This is what our store is all about.
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Replying to @TimSweeneyEpic @rclarke
This is getting to be a closed circle, because we'll again have to say that devs do NOT take that decision, your company forces them, directly or indirectly, by way of money. So no, devs and pubs of 3rd party games don't "really" make that decision.https://www.pcgamer.com/phoenix-points-epic-store-exclusivity-deal-is-worth-dollar225-million-says-fig-investor/ …
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This is doubled in meaning when we talk about AAA games like Borderlands 3 and Metro Exodus... even if we try so hard to justify the decision for indies, what is it for big companies and big games that make huge profit off their games anywhere? Even if not on PC at all!
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I’m not aware of any negative interactions between G2A and our partners involving Epic Games store keys. More generally, the criticisms around unauthorized key sellers are technical in nature and are solvable problems.
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The biggest problem is hackers purchasing keys using fraudulent credit card transactions and then reselling them. This is solvable both with digital purchase integration among stores (rather than keys), and with support for individual key revocation.
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The keys are either sold by individuals that want to commit doing fraudulent activity, or individual that no longer wants the game, and couldn't get refund, nor had used it either, which this is where gray markets steps in such as ebay, and such. 1/3
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