It's so blatant that even Mr. @TimSweeneyEpic is making fun of consumer demands like shopping carts and shrugging it off via tweets, same for other features that were promised at least two months ago.
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Even if Epic clarifies day and night they're not trying to monopolize sales, then where does their policy lead? It's also mind boggling how Epic Games is trying to fragment this market, then the next day Sweeney congratulates GOG for 1/3 of Cyberpunk 2077 preorders being on it.
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Replying to @Moncef_Boul @rclarke
The ultimate goal is lots of stores and platforms competing for customers, interoperability between all of them, and great revenue sharing terms for developers. The things GOG and Epic are each working on independently are all pieces of this puzzle.
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Replying to @TimSweeneyEpic @rclarke
How will there be competition when exclusives effectively "negate" all competition for other stores which get games 6-12 months after release? How can X store get customers while games are locked to one platform to begin with?
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Even if stores adjust revenue splits, all there will be is an endless fight for exclusives and this market turning into numerous walled gardens.
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Replying to @Moncef_Boul @rclarke
Store exclusivity of these games isn’t locking them into any ecosystem. For example, Dauntless and Fortnite are fully interoperable across all 3 and 7 supported platforms, purchases of Ubisoft games on Epic are recognized on UPlay, and lots more is in the works.
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Replying to @TimSweeneyEpic @rclarke
I think we're talking about PC here, and especially about third party games... I don't know if I should include that in any reply if it's not so obvious at this point. 3rd party is what we're mainly talking about here, but you have a point about Ubisoft, and that explains-
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How if it's not starving off the entire market and locking most notable releases to your store, then it's to attack and starve off the direct competitor: Steam. Proof being accepting the release of games on stores that have a 70/30 revenue split like UWP-
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Just like Metro Exodus... even first party exclusivity is barely tolerable btw, but eehh said publishers pay all for them, 3rd party exclusivity is something else, much more for crowdfunded games existing even before EGS.
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That are like the light-of-day promised for Steam and GOG upon release, that in particular makes it so clear the goal is a monopoly of games, sales, revenue, traffic, spending money to take off competition then amass all that money later down the road.
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Each co-exclusive involving Epic and other stores was custom negotiated with devs and pubs to fit into their existing partnerships. I’m not aware of any case where they’ve publicly disclosed the percentage they receive from the other partners, so 30% is only an assumption.
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