That’s using the developer’s cross-platform friend system rather than the Steam friends system, which only supports PC games launched by the Steam client.
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I just dont get the point you are making with that, its not a steam's mission to cross-platform every game on earth and it still doesnt justify why your store lacks everything steam have
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It will make more sense by this time next year. The old model of stores and consoles is that they provide a big bundle of services but they’re all locked down to only work within their ecosystem. The new model is interoperability of games across stores and platforms.
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Replying to @TimSweeneyEpic @Cyberpt1000 and
Dauntless is an early third-party example. Yes, it’s exclusive to Epic Games store on PC, but your progress and friends work across all platforms. Other games of this sort will be non-Epic-exclusive, and will provide features like friends and cloud saves that work everywhere.
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Replying to @TimSweeneyEpic @Cyberpt1000 and
Valve locking down features like friends so they only work through Steam is the primary reason past independent PC stores failed to gain major traction. The same multiplayer game was inferior on other stores because of the feature lockdown. For example:https://www.vice.com/en_us/article/z438a8/windows-10-store-refunds-call-of-duty-player-because-nobodys-playing-it …
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This is inaccurate, Steam works fine with Xbox Live, https://www.pcgamer.com/killer-instinct-on-steam-will-support-cross-play-with-windows-10-and-xbox-one/ … If Activision didn´t want to do it, it´s not on Valve or Microsofts to force it.
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To be clear, Steam doesn’t block network traffic between platforms or other stores. No PC store ever has. What’s locked down is access to the account system, friend system, and cloud saves so that they only work on PC games launched by Steam.
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Genuinely curious (I'm not informed on how these things work). Wouldn't allowing access to the account system on other stores create a much larger risk for personal info (cc #'s etc.) to be stolen? 3 Stores with access means 3 ports of entry for hackers?
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Each ecosystem’s accounts are secured by web-based authentication systems that remain just as secure when used across platforms. The OAuth standard facilitates this - Google and Facebook opened up tbeit accounts this way, and Apple has announced it’s coming.
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For example, Fortnite supports Facebook and Google login, and PayPal payments. But Epic doesn’t have access to your private account details or credit card. Rather, we open up a web browser window so Facebook can enable you to log in, PayPal can offer to make a payment, etc.
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Replying to @TimSweeneyEpic @Robert_Love93 and
Doesn't help when your Epic Account security is so lax you can easily lose your account within twenty-four hours of creating it.
0 replies 0 retweets 1 likeThanks. Twitter will use this to make your timeline better. UndoUndo
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