How does this ruin Shenmue though? Because you have to click one icon to launch the game instead of another icon? And BTW that other icon has never launched any prior Shenmue game.
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Replying to @TimSweeneyEpic @Cyberpt1000
From the things I use on constantly, game will not have: Achievements Cloud Saves Trading Cards User Guides Family Share Remote Play Yeah, on EGS will be an inferior product.
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Product is the same, store features are not a part of the product.
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Achievements, Cloud Saves and Trading Cards are all part of the Steamworks Suite for the Devs, it´s indeed part of the product.
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Replying to @cckds @Cyberpt1000
There’s another complicating factor: many of those features are tied to Steam and only work for games run through the Steam client, so no multi-store support (except through Steam key sales), no PC/console/mobile cross-platform support, etc.
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Whereas the services we’re providing developers are platform and store agnostic, as shown by Fortnite and Dauntless.https://dev.epicgames.com/en-US/services
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Replying to @TimSweeneyEpic @Cyberpt1000
How this changes anything of what I said?
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Replying to @cckds @Cyberpt1000
My point is that these things are only Steam store features because Steam bundles them together inseparatbly. If developers used store-neutral online services, or Valve opened up steam accounts and friends to other stores and platforms, gamers and developers could mix and match.
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It's hard to talk about "store-neutral" services when no one make them this proposal or maybe I missed that kind of discussion ?
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Replying to @JK1412 @TimSweeneyEpic and
There are also many features that cannot be really store-neutral. How make cloud saves available if the game is launch by another client ? The only way to make it generic is to use the OS or other solution would be that games can manage it in a generic way
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These features are supported in games like Fortnite and Rocket League by supporting cross-platform accounts and account linking. Fortnite supports Google, Facebook, Epic, Xbox, PSN, and Nintendo accounts, with more coming soon.
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That's not completely the same, you talk about multiplayer matching. And Rocket League did crossplay with playstation on Steam also. Now I don't know if Rocket League did it with their own code or using some API of Steam or other peoples.
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Replying to @JK1412 @TimSweeneyEpic and
Sorry I read it too fast, you was talking about accounts features. But the data of the accounts are stored on which servers ? Because the accounts informations need to be stored somewhere and be accessed by others clients though something like API ?
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End of conversation
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