Epic is funding the cost of all Kickstarter refunds resulting from Shenmue III’s move to the Epic Games store, so that refunds won’t reduce Ys Net’s development funding.https://twitter.com/pcgamer/status/1146056622915162112 …
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My point is that these things are only Steam store features because Steam bundles them together inseparatbly. If developers used store-neutral online services, or Valve opened up steam accounts and friends to other stores and platforms, gamers and developers could mix and match.
It's hard to talk about "store-neutral" services when no one make them this proposal or maybe I missed that kind of discussion ?
There are also many features that cannot be really store-neutral. How make cloud saves available if the game is launch by another client ? The only way to make it generic is to use the OS or other solution would be that games can manage it in a generic way
You are changing the topic. Not many games need these "store-neutral" features since achievements and cloud saves are and should be only available in single platform. A singleplayer game like Shenmue III is the best example. Of course this counts as a feature of your store. (1/2)
But if you provided the same features in your launcher, the game wouldn't be devalued, right? The problem is not that Steam, Uplay, Origin, etc, has this features bundled with they store, the problem is that yours have none.
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