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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. EmuBii‏ @Moncef_Boul 29 Jun 2019
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      Replying to @Moncef_Boul @TimSweeneyEpic @SeykervSM

      You could've done great things, even with profit mostly fetched from Fortnaite children pocket-money, like, you know, bringing more console exclusive to PC and support the statement below, but eehh here we are, funny how times change, or should I say, how money changes people.pic.twitter.com/QpY3bdxhTy

      1 reply 0 retweets 5 likes
    2. Sam Maddock‏ @SamuelMaddock 29 Jun 2019
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      Replying to @Moncef_Boul @TimSweeneyEpic @SeykervSM

      The distinction in the article is that Microsoft could force developers to sell through their store. EGS doesn't force developers/publishers to use it, they choose to.

      2 replies 0 retweets 5 likes
    3. Tim Sweeney‏ @TimSweeneyEpic 29 Jun 2019
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      Replying to @SamuelMaddock @SeykervSM

      Exactly. Developers and publishers are free to make decisions about distribution. They can choose to work with each other and with Epic or they can choose not to. Microsoft’s Windows RT literally blocked other stores from existing.

      2 replies 0 retweets 5 likes
    4. EmuBii‏ @Moncef_Boul 29 Jun 2019
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      Replying to @TimSweeneyEpic @SamuelMaddock @SeykervSM

      A decision forced by millions of $$$ offered with a condition of timed exclusivity to a far inferior store. If you support things like decisions and choices, fund and financially support games from the ground up to earn exclusivity, instead of poaching games commited to Steam.

      1 reply 0 retweets 5 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 29 Jun 2019
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      Replying to @Moncef_Boul @SamuelMaddock @SeykervSM

      Here’s our $100,000,000, no-strings-attached grant funding program for developers:https://www.unrealengine.com/en-US/megagrants …

      2 replies 0 retweets 4 likes
    6. EmuBii‏ @Moncef_Boul 29 Jun 2019
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      Replying to @TimSweeneyEpic @SamuelMaddock @SeykervSM

      What do the games committed to Steam have to do with this then? Or better yet, what do the games on kickstarter and committed to Steam and GOG have to do with this?

      2 replies 0 retweets 3 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 29 Jun 2019
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      Replying to @Moncef_Boul @SamuelMaddock @SeykervSM

      Epic MegaGrants are a funding source open to developers completely independent of store and platform choices. It’s separate from the Epic Games store funding arrangements which are tied to PC games that are exclusive to the store for a period of time.

      4 replies 1 retweet 3 likes
    8. Greed x9‏ @dev_dynasty 29 Jun 2019
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      Replying to @TimSweeneyEpic @SamuelMaddock @SeykervSM

      You are always ignoring the question, why your store is underdeveloped? You just like to flex how you are helping devs by having such great no-strings-attached program But never do you answer the question as to why your store is still such barebones and inconvenience to shop at?

      1 reply 0 retweets 3 likes
    9. Greed x9‏ @dev_dynasty 29 Jun 2019
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      Replying to @dev_dynasty @TimSweeneyEpic and

      We know you don't lack the money or resources to make the store decent. Still the progress on the store's development is pathetic and features which should be present at launch are months away. Why is that?

      2 replies 0 retweets 4 likes
    10. Tim Sweeney‏ @TimSweeneyEpic 29 Jun 2019
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      Replying to @dev_dynasty @SamuelMaddock @SeykervSM

      We chose to launch in late 2018 because we felt it was timely given the state of platforms and competition, and to launch with a small feature set and grow it over time, much as we did with Fortnite Battle Royale.

      4 replies 0 retweets 1 like
      Tim Sweeney‏ @TimSweeneyEpic 29 Jun 2019
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      Replying to @TimSweeneyEpic @dev_dynasty and

      The limiting factor for Epic Games store development hasn’t been money but in critical-path development time in building features in the order required for our and partners’ projects. Epic has more than doubled in size through hiring in the past 18 month to accelerate this.

      7:50 PM - 29 Jun 2019
      • 2 Likes
      • 90one80 Greed x9
      2 replies 0 retweets 2 likes
        1. Greed x9‏ @dev_dynasty 29 Jun 2019
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          Replying to @TimSweeneyEpic @SamuelMaddock @SeykervSM

          Ok, it is good to know that more talented people are working behind the store.

          0 replies 0 retweets 0 likes
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        1. Jonathan Marlow‏ @JonRising209 30 Jun 2019
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          Replying to @TimSweeneyEpic @dev_dynasty and

          that should have told u this was a bad idea, u don't dig up the biggest and oldest tree in the garden, it's roots have grown too deep for you to go crazy at with a shovel, you'll just end up wrecking the garden! tone down the aggression! Think of making the customers happy first!

          0 replies 0 retweets 1 like
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