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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. León  🇮🇨 🔻‏ @_reonu 23 Jun 2019
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      Replying to @TimSweeneyEpic @SuperTeddyBearG and

      So I can trust that the announcement next week includes a solution so that we backers (including backers of the physical PC version such as me, not just the digital one) can get the Steam version we were expecting and that was promised to us via the Fangamer survey?pic.twitter.com/muqaKjtRb7

      1 reply 0 retweets 38 likes
    2. Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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      Replying to @_reonu @Xharos42 and

      As far as we and our partners can determine, Valve policy prohibits providing Steam keys for games that aren’t going to be available at launch on Steam. This would make it impossible to deliver Steam keys for a game releasing exclusively on Epic at launch.

      63 replies 3 retweets 8 likes
    3. Armin‏ @kefayati_armin 29 Jun 2019
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      Replying to @TimSweeneyEpic @Xharos42 and

      Yeah I don't see anywhere in their policy that it says that. Can you at least give the sentence you saw that in? Otherwise, this is another case of you lying to ppl again. Remember when you said that Metro Exodus thing was just going to be a one time thing?

      1 reply 0 retweets 12 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 29 Jun 2019
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      Replying to @kefayati_armin @Xharos42 and

      I didn’t say that. Here’s what Steam’s policy says. See the “crowdfunding” section in particular, as well as the catch-all “Valve reserves the right to reject key requests.” https://partner.steamgames.com/doc/features/keys …

      2 replies 0 retweets 2 likes
    5. Armin‏ @kefayati_armin 29 Jun 2019
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      Replying to @TimSweeneyEpic @Xharos42 and

      According to multiple articles, the policy that Valve may reject key requests was due to a rise in fraud where some developers would request an abnormal amount of keys for their games. The rejection would only happen if the request seemed fraudulent.pic.twitter.com/G3A8Wikw5L

      1 reply 0 retweets 6 likes
    6. Tim Sweeney‏ @TimSweeneyEpic 29 Jun 2019
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      Replying to @kefayati_armin @Xharos42 and

      The stated policy isn’t limited to fraud. Then there’s also “We reserve the right to deny requests for keys or revoke key requesting privileges for partners that are abusing them or disadvantaging Steam customers”. What does that mean? You can’t sell keys cheaper elsewhere?

      4 replies 0 retweets 2 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 29 Jun 2019
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      Replying to @TimSweeneyEpic @kefayati_armin and

      Of course Valve has every right to set its policy for keys. But all of these posts saying developers can do whatever they want with keys and keep 100% are misleading, as they key requests can be denied for any reason or no reason.

      6 replies 0 retweets 2 likes
    8. Draikin‏ @Draikin 29 Jun 2019
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      Replying to @TimSweeneyEpic @kefayati_armin and

      What I don't understand is how the situation with Shenmue III is different from Metro Exodus, where Steam keys were still granted to those who pre-ordered it there, despite it being a one year exclusive on the Epic store.pic.twitter.com/FFnknOH6od

      4 replies 0 retweets 7 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 29 Jun 2019
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      Replying to @Draikin @kefayati_armin and

      Our understanding is that Valve no longer allows developers to offer Steam keys if their game isn’t being released simultaneously at launch on Steam. If they allowed this, then everyone involved including Epic would be happy to pay Valve 30% for Steam keys for backers.

      7 replies 1 retweet 6 likes
    10. Draikin‏ @Draikin 29 Jun 2019
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      Replying to @TimSweeneyEpic @kefayati_armin and

      I understand as much, but so far we haven't seen Valve, Deep Silver or Ys Net make any statements confirming such a policy is indeed the issue here. And unless I'm mistaken, you've also not received 100% confirmation that Valve is indeed enforcing such a policy?

      2 replies 1 retweet 7 likes
      Tim Sweeney‏ @TimSweeneyEpic 29 Jun 2019
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      Replying to @Draikin @kefayati_armin and

      That’s right. Sorry, it’s a complicated situation for partners who are caught in the middle of this. There was supposed to be a statement this week but it’s delayed as folks continue to try to find a solution.

      6:03 PM - 29 Jun 2019
      • 2 Retweets
      • 5 Likes
      • Joel WISPARTAN 16bitJeff 90one80 Draikin
      13 replies 2 retweets 5 likes
        1. New conversation
        2. Draikin‏ @Draikin 29 Jun 2019
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          Replying to @TimSweeneyEpic @kefayati_armin and

          In that case, Ys Net should have at least communicated as much to the backers. I don't understand how this deal even materialized in the first place after what happened with Metro Exodus. What reaction did Deep Silver, Ys Net and Epic realistically expect from backers?

          2 replies 1 retweet 9 likes
        3. Draikin‏ @Draikin 29 Jun 2019
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          Replying to @Draikin @TimSweeneyEpic and

          At the core of any Kickstarter project is honest and open communication with backers. Yet suddenly we hear that there won't be Steam keys, no genuine physical edition, and there's a reveal of deluxe/collector editions with content that backers might not receive?

          1 reply 0 retweets 8 likes
        4. 2 more replies
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        2. Doug Krauss‏ @CommodoreKong 29 Jun 2019
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          Replying to @TimSweeneyEpic @Draikin and

          I really don't know how complicated it is. Epic is the company that's preventing a simultaneous release on Steam. I imagine you could fix the issue pretty quickly Tim.

          1 reply 0 retweets 11 likes
        3. Teddy bear‏ @SuperTeddyBearG 29 Jun 2019
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          Replying to @CommodoreKong @TimSweeneyEpic and

          He could, but that wouldn't get the traffic he wants on his platform, as why compete for the same games with other platforms at the same time, if you can prevent that from happening. Sure, it's bad logic in marketing due to sales cut, and etc, 1/2

          1 reply 0 retweets 5 likes
        4. 2 more replies
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        2. Andlu‏ @4Andlu 29 Jun 2019
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          Replying to @TimSweeneyEpic @Draikin and

          maybe... reverting the freaking exclusivity deal and making the game release on both epic and steam, with backers choosing the platform? THAT'S FUCKING EASY

          1 reply 1 retweet 10 likes
        3. WISPARTAN‏ @wispartan27 30 Jun 2019
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          Replying to @4Andlu @TimSweeneyEpic and

          Agreed. Seems only logical way save this mess if only Backers getting Steam Keys. It would be easy @YSNET_Inc put a list together who will would be entitled to Steam Keys. Wasn't that long ago there was survey over what version of the game Backers wanted.

          0 replies 0 retweets 2 likes
        4. End of conversation
        1. New conversation
        2. Daniel Suares‏ @cckds 29 Jun 2019
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          Replying to @TimSweeneyEpic @Draikin and

          Valve has no reason to give keys for a game not sold on they store, and nor they should, @TimSweeneyEpic should be the one to remove the exclusivity requirement from the contract between his company and Deep Silver/YsNet so backers can get what was promise to they.

          1 reply 1 retweet 12 likes
        3. MrAngryBates‏ @MrAngryBates 29 Jun 2019
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          Replying to @cckds @TimSweeneyEpic and

          Easy as that!

          0 replies 0 retweets 1 like
        4. End of conversation
        1. sechsterangriff‏ @sechsterangriff 29 Jun 2019
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          Replying to @TimSweeneyEpic @Draikin and

          I really hope that "there's no such thing as bad publicity" proves to be true for you because it will only get worse as the release date draws near. Messing with crowdfunded games without considering the expectations attached to them was like opening a can of worms.

          0 replies 0 retweets 6 likes
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        1. Renetogo‏ @ERASabin 29 Jun 2019
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          Replying to @TimSweeneyEpic @Draikin and

          So you are trying to sit this out until no one remembers it anymore. Got it.

          0 replies 1 retweet 10 likes
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