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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Eisberg‏ @Eisberg_Wolf 24 Jun 2019
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      Replying to @AkiraJkr1 @TimSweeneyEpic and

      Whether paid or not, they still struck an exclusive deal with Valve, that deal could have been a number of things that didn't include any front/advance money at all, just like how there are a number of exclusive games on EGS that did not get front/advance money to be exclusive.

      2 replies 0 retweets 8 likes
    2. Eisberg‏ @Eisberg_Wolf 24 Jun 2019
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      Replying to @Eisberg_Wolf @AkiraJkr1 and

      The point is, if Valve struck an exclusive deal before, just how many other times did they do that over the years?

      2 replies 0 retweets 6 likes
    3. AkiraJkr‏ @AkiraJkr1 24 Jun 2019
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      Replying to @Eisberg_Wolf @TimSweeneyEpic and

      Technically, Steam has a ton of exclusives because devs decide if they want to sell somewhere else. But for now, until another deal is found: "1" Steam has no need to strike exclusivity deals due to being a good service. Out for quite some time, with old, good games in the store.

      4 replies 0 retweets 25 likes
    4. Eisberg‏ @Eisberg_Wolf 24 Jun 2019
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      Replying to @AkiraJkr1 @TimSweeneyEpic and

      Yes, now and for some years Valve had no need for exclusive deals, but they did in their early days. And yes, there are other deals that were made, but I can't prove them since I only know about them due to clients I have in my datacenter that have been developers for decades.

      5 replies 0 retweets 4 likes
    5. AkiraJkr‏ @AkiraJkr1 24 Jun 2019
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      Replying to @Eisberg_Wolf @TimSweeneyEpic and

      And honestly, the main reason I hate Epic is mainly due to exclusivity, I could care less about them if they weren't doing paid exclusivity, but YANKING games that were supposed to be released on Steam(and not bound to it, ffs @TimSweeneyEpic ) makes me hate them.

      3 replies 1 retweet 40 likes
    6. mastercoms‏ @mastercoms 25 Jun 2019
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      Replying to @AkiraJkr1 @TimSweeneyEpic and

      Isn't the result the same if a game just happens to only be on Steam?

      2 replies 0 retweets 10 likes
    7. Eisberg‏ @Eisberg_Wolf 25 Jun 2019
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      Replying to @mastercoms @AkiraJkr1 and

      Yes, the result is the same. The issue has nothing to do with exclusivity, it never has, the actual issue that these people have is just the games they want are not on Steam. These people would be ok with Steam exclusive games, because the games would be on Steam.

      7 replies 0 retweets 21 likes
    8. AkiraJkr‏ @AkiraJkr1 25 Jun 2019
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      Replying to @Eisberg_Wolf @mastercoms and

      Yes, people would be. But why not politely ask for the games to be on Epic instead of yanking them? If it was on every store possible, it'd be way better. Just ask the devs instead of yanking the games. @TimSweeneyEpic

      4 replies 0 retweets 31 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @AkiraJkr1 @mastercoms and

      This question gets to the core of Epic’s strategy for competing with dominant storefronts. We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry.

      115 replies 16 retweets 143 likes
    10. Alex‏ @Trevelyan30 26 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      Are you ever going to address Steam's revenue split policy change that happened 6 months ago? Or that no one seemed to have a problem either the 70/30 split until you decided it was?

      1 reply 0 retweets 4 likes
      Tim Sweeney‏ @TimSweeneyEpic 26 Jun 2019
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      Replying to @Trevelyan30 @AkiraJkr1 and

      20% is better than 30%, but the threshold is so high that the change only benefits the top 0.1% of games.

      12:21 PM - 26 Jun 2019
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      5 replies 0 retweets 5 likes
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        2. Andlu‏ @4Andlu 26 Jun 2019
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          Replying to @TimSweeneyEpic @Trevelyan30 and

          The 25% is avaliable for most games, yet you act as 30% is the only option

          1 reply 0 retweets 3 likes
        3. Eisberg‏ @Eisberg_Wolf 26 Jun 2019
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          Replying to @4Andlu @TimSweeneyEpic and

          Most games sell less than $10 million.

          1 reply 0 retweets 0 likes
        4. 6 more replies
        1. The Triple S League‏ @TripleSLeague 26 Jun 2019
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          Replying to @TimSweeneyEpic @Trevelyan30 and

          What do you plan to do with indie support on the store front??

          0 replies 0 retweets 2 likes
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        2. Eisberg‏ @Eisberg_Wolf 26 Jun 2019
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          Replying to @Trevelyan30 @TimSweeneyEpic and

          Most games don't sell $10 million, and 25% is still way higher than 12%, which still amounts to 33.3% more money for the dev/pubs at 12% vs 25%.

          0 replies 0 retweets 0 likes
        3. End of conversation
        1. Cazador123‏ @Cazador1231 26 Jun 2019
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          Replying to @TimSweeneyEpic @Trevelyan30 and

          How about then go to 0% like http://itch.io ? Or 10% like discord?

          0 replies 0 retweets 4 likes
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        2. Matt Beste‏ @matt_beste 26 Jun 2019
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          Replying to @TimSweeneyEpic @Trevelyan30 and

          Question, what's the revenue split on consoles?

          1 reply 0 retweets 1 like
        3. Eisberg‏ @Eisberg_Wolf 26 Jun 2019
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          Replying to @matt_beste @TimSweeneyEpic and

          Consoles is a battle that cannot be fought since those are closed systems and Epic' can't get their client onto the consoles to compete with them in revenue take for digital distribution.

          1 reply 0 retweets 0 likes
        4. 3 more replies

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