And honestly, the main reason I hate Epic is mainly due to exclusivity, I could care less about them if they weren't doing paid exclusivity, but YANKING games that were supposed to be released on Steam(and not bound to it, ffs @TimSweeneyEpic ) makes me hate them.
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Replying to @AkiraJkr1 @TimSweeneyEpic and
Isn't the result the same if a game just happens to only be on Steam?
2 replies 0 retweets 10 likes -
Replying to @mastercoms @AkiraJkr1 and
Yes, the result is the same. The issue has nothing to do with exclusivity, it never has, the actual issue that these people have is just the games they want are not on Steam. These people would be ok with Steam exclusive games, because the games would be on Steam.
7 replies 0 retweets 21 likes -
Replying to @Eisberg_Wolf @mastercoms and
Yes, people would be. But why not politely ask for the games to be on Epic instead of yanking them? If it was on every store possible, it'd be way better. Just ask the devs instead of yanking the games.
@TimSweeneyEpic4 replies 0 retweets 31 likes -
Replying to @AkiraJkr1 @mastercoms and
This question gets to the core of Epic’s strategy for competing with dominant storefronts. We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry.
115 replies 16 retweets 143 likes -
Replying to @TimSweeneyEpic @AkiraJkr1 and
For example, after years of great work by independent stores (excluding big publishers like EA-Activision-Ubi), none seem to have reached 5% of Steam’s scale. Nearly all have more features than Epic; and the ability to discount games is limited by various external pressures.
15 replies 1 retweet 56 likes -
Replying to @TimSweeneyEpic @AkiraJkr1 and
This leads to the strategy of exclusives which, though unpopular with dedicated Steam gamers, do work, as established by the major publisher storefronts and by the key Epic Games store releases compared to their former Steam revenue projections and their actual console sales.
19 replies 1 retweet 62 likes -
Replying to @TimSweeneyEpic @AkiraJkr1 and
In judging whether a disruptive move like this is reasonable in gaming, I suggest considering two questions: Is the solution proportionate to the problem it addresses, and are gamers likely benefit from the end goal if it’s ultimately achieved?
17 replies 1 retweet 52 likes -
Replying to @TimSweeneyEpic @AkiraJkr1 and
The 30% store tax usually exceeds the entire profits of the developer who built the game that’s sold. This is a disastrous situation for developers and publishers alike, so I believe the strategy of exclusives is proportionate to the problem.
46 replies 15 retweets 138 likes -
Replying to @TimSweeneyEpic @AkiraJkr1 and
The 30% for them isn’t pure profit either. They have costs they have to deal with. Saying that is disingenuous as shit
1 reply 0 retweets 4 likes
Tim Sweeney Retweeted Tim Sweeney
Of course there are costs to operating a store. They costs are in the 5-7% range for most major payment processors, more in some developing economies. There's a breakdown in this tweetstorm:https://twitter.com/timsweeneyepic/status/1120441795010338816?lang=en …
Tim Sweeney added,
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Replying to @TimSweeneyEpic @burning55963534 and
A store is more features then just some payment options. Stop making misleading statements.
0 replies 0 retweets 5 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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