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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Eisberg‏ @Eisberg_Wolf 25 Jun 2019
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      Replying to @mastercoms @AkiraJkr1 and

      Yes, the result is the same. The issue has nothing to do with exclusivity, it never has, the actual issue that these people have is just the games they want are not on Steam. These people would be ok with Steam exclusive games, because the games would be on Steam.

      7 replies 0 retweets 21 likes
    2. AkiraJkr‏ @AkiraJkr1 25 Jun 2019
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      Replying to @Eisberg_Wolf @mastercoms and

      Yes, people would be. But why not politely ask for the games to be on Epic instead of yanking them? If it was on every store possible, it'd be way better. Just ask the devs instead of yanking the games. @TimSweeneyEpic

      4 replies 0 retweets 31 likes
    3. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @AkiraJkr1 @mastercoms and

      This question gets to the core of Epic’s strategy for competing with dominant storefronts. We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry.

      115 replies 16 retweets 143 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      For example, after years of great work by independent stores (excluding big publishers like EA-Activision-Ubi), none seem to have reached 5% of Steam’s scale. Nearly all have more features than Epic; and the ability to discount games is limited by various external pressures.

      15 replies 1 retweet 56 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      This leads to the strategy of exclusives which, though unpopular with dedicated Steam gamers, do work, as established by the major publisher storefronts and by the key Epic Games store releases compared to their former Steam revenue projections and their actual console sales.

      19 replies 1 retweet 62 likes
    6. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      In judging whether a disruptive move like this is reasonable in gaming, I suggest considering two questions: Is the solution proportionate to the problem it addresses, and are gamers likely benefit from the end goal if it’s ultimately achieved?

      17 replies 1 retweet 52 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      The 30% store tax usually exceeds the entire profits of the developer who built the game that’s sold. This is a disastrous situation for developers and publishers alike, so I believe the strategy of exclusives is proportionate to the problem.

      46 replies 15 retweets 138 likes
    8. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      If the Epic strategy either succeeds in building a second major storefront for PC games with an 88/12 revenue split, or even just leads other stores to significantly improve their terms, the result will be a major wave of reinvestment in game development and a lowering of costs.

      10 replies 5 retweets 71 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      Will the resulting 18% increase in developer and publisher revenue benefit gamers? Such gains are generally split among (1) reinvestment, (2) profit, and (3) price reduction. The more games are competing with each other, the more likely the proceeds are to go to (1) and (3).

      23 replies 1 retweet 52 likes
    10. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      So I believe this approach passes the test of ultimately benefitting gamers after game storefronts have rebalanced and developers have reinvested more of their fruits of their labor into creation rather than taxation.

      17 replies 1 retweet 50 likes
      Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      Of course, there are LOTS of challenges along the way, and Epic is fully committed to solving all problems that arise for gamers are for our partners as the Epic Games store grows.

      5:25 PM - 25 Jun 2019
      • 1 Retweet
      • 55 Likes
      • Steve Lambe Gavin Fitzgerald Brian Keschinger Michael Hammond Christopher Komer ᴀᴅᴀᴍ ʙᴏʏᴇs Xaikii Mark Gregory Nate Lollar
      47 replies 1 retweet 55 likes
        1. New conversation
        2. AkiraJkr‏ @AkiraJkr1 25 Jun 2019
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          Replying to @TimSweeneyEpic @mastercoms and

          I still think it's wrong. I still think games should be free to be on as many stores as they wish, on launch day. Why not attempt to strike a deal with Valve/speak directly about the revenue thing?

          6 replies 0 retweets 37 likes
        3. 1 more reply
        1. Markus Ort‏ @MarkusTheOrt 27 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          On that node I believe Epic has failed to communicate properly, also most people just see big titles like The Division 2 or Anno 1800 who are well funded by Ubisoft and don't see the indie titles you've helped funding. Currently the Launcher/Store is a bad piece of bits tho

          1 reply 0 retweets 6 likes
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        1. KrimsonKitty‏ @cdnKrimsonKitty 26 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          So @TimSweeneyEpic Why not offer something that gamers want, instead of just building the games hostage? Instead of "buy the game here or don't get it", why not come out with even just 1 unique feature for your store? Something that gives the GAMER a reason to choose epic

          2 replies 0 retweets 3 likes
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        1. Bulls‏ @ImbullsT 27 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          So you wanted to get people mad at valve for the 70/30.. yet people are mad at you for.. exclusives. I'm pretty sure.. you're in the wrong here.

          1 reply 0 retweets 1 like
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        1. Mortiel‏ @Mortiel 28 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          @threadreaderapp unroll

          1 reply 0 retweets 1 like
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        1. Stereotypical American‏ @PickleScotchtap 30 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          How about instead of exclusives you pull Ubi's original model and release on steam, but force people to use Uplay for game to work. I hated it, but instead of buying Ubisoft games on steam I begrudgingly bought them on Uplay and I was happy of the option to purchase on steam.

          4 replies 0 retweets 1 like
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        1. New conversation
        2. NotaFryingpan Gaming‏ @nfpgaming 27 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          I don't have a problem with the deals you're doing, and I admire the attempts you're making to improve the developer's cut across the industry, but you're not going to retain ANY customers unless your storefront and launcher drastically improve 1/2

          1 reply 0 retweets 0 likes
        3. NotaFryingpan Gaming‏ @nfpgaming 27 Jun 2019
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          Replying to @nfpgaming @TimSweeneyEpic and

          I know I won't personally use the store until there's a cart and the ability to follow games to get notifications when they're released and go on sale, for example. Others need a wishlist, or reviews. These are all _basic_ features and it's baffling that you aren't adding them.

          1 reply 0 retweets 3 likes
        4. 10 more replies
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        2. Supay (James Duffy)‏ @JDtheHutt 26 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          No-one supports Linux the way Valve do, and so they get my cash everytime. GoG made a lot of promises but their Galaxy client is still not on Linux even though it's a Qt app. And CDPR also made promises on Witcher 3 and dropped that too. I don't see Epic or others getting my cash

          2 replies 0 retweets 2 likes
        3. Johan Toresson // Raw Fury‏ @jtoresson 26 Jun 2019
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          Replying to @JDtheHutt @TimSweeneyEpic and

          You do realize that the investment vs potential return for Linux support is limited (to put it mildly)? Not saying people shouldn't build for Linux, but cash isn't a great argument. :)pic.twitter.com/rAfuUffsoj

          1 reply 0 retweets 0 likes
        4. 4 more replies

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