Isn't the result the same if a game just happens to only be on Steam?
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Replying to @mastercoms @AkiraJkr1 and
Yes, the result is the same. The issue has nothing to do with exclusivity, it never has, the actual issue that these people have is just the games they want are not on Steam. These people would be ok with Steam exclusive games, because the games would be on Steam.
7 replies 0 retweets 21 likes -
Replying to @Eisberg_Wolf @mastercoms and
Yes, people would be. But why not politely ask for the games to be on Epic instead of yanking them? If it was on every store possible, it'd be way better. Just ask the devs instead of yanking the games.
@TimSweeneyEpic4 replies 0 retweets 31 likes -
Replying to @AkiraJkr1 @mastercoms and
This question gets to the core of Epic’s strategy for competing with dominant storefronts. We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry.
115 replies 16 retweets 143 likes -
Replying to @TimSweeneyEpic @AkiraJkr1 and
For example, after years of great work by independent stores (excluding big publishers like EA-Activision-Ubi), none seem to have reached 5% of Steam’s scale. Nearly all have more features than Epic; and the ability to discount games is limited by various external pressures.
15 replies 1 retweet 56 likes -
Replying to @TimSweeneyEpic @AkiraJkr1 and
This leads to the strategy of exclusives which, though unpopular with dedicated Steam gamers, do work, as established by the major publisher storefronts and by the key Epic Games store releases compared to their former Steam revenue projections and their actual console sales.
19 replies 1 retweet 62 likes -
Replying to @TimSweeneyEpic @AkiraJkr1 and
In judging whether a disruptive move like this is reasonable in gaming, I suggest considering two questions: Is the solution proportionate to the problem it addresses, and are gamers likely benefit from the end goal if it’s ultimately achieved?
17 replies 1 retweet 52 likes -
Replying to @TimSweeneyEpic @AkiraJkr1 and
The 30% store tax usually exceeds the entire profits of the developer who built the game that’s sold. This is a disastrous situation for developers and publishers alike, so I believe the strategy of exclusives is proportionate to the problem.
46 replies 15 retweets 138 likes -
Replying to @TimSweeneyEpic @AkiraJkr1 and
If the Epic strategy either succeeds in building a second major storefront for PC games with an 88/12 revenue split, or even just leads other stores to significantly improve their terms, the result will be a major wave of reinvestment in game development and a lowering of costs.
10 replies 5 retweets 71 likes -
Replying to @TimSweeneyEpic @AkiraJkr1 and
Will the resulting 18% increase in developer and publisher revenue benefit gamers? Such gains are generally split among (1) reinvestment, (2) profit, and (3) price reduction. The more games are competing with each other, the more likely the proceeds are to go to (1) and (3).
23 replies 1 retweet 52 likes
So I believe this approach passes the test of ultimately benefitting gamers after game storefronts have rebalanced and developers have reinvested more of their fruits of their labor into creation rather than taxation.
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Replying to @TimSweeneyEpic @AkiraJkr1 and
Of course, there are LOTS of challenges along the way, and Epic is fully committed to solving all problems that arise for gamers are for our partners as the Epic Games store grows.
47 replies 1 retweet 55 likes -
Replying to @TimSweeneyEpic @mastercoms and
I still think it's wrong. I still think games should be free to be on as many stores as they wish, on launch day. Why not attempt to strike a deal with Valve/speak directly about the revenue thing?
6 replies 0 retweets 37 likes - 2 more replies
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