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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. AkiraJkr‏ @AkiraJkr1 24 Jun 2019
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      Replying to @Eisberg_Wolf @TimSweeneyEpic and

      And honestly, the main reason I hate Epic is mainly due to exclusivity, I could care less about them if they weren't doing paid exclusivity, but YANKING games that were supposed to be released on Steam(and not bound to it, ffs @TimSweeneyEpic ) makes me hate them.

      3 replies 1 retweet 40 likes
    2. mastercoms‏ @mastercoms 25 Jun 2019
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      Replying to @AkiraJkr1 @TimSweeneyEpic and

      Isn't the result the same if a game just happens to only be on Steam?

      2 replies 0 retweets 10 likes
    3. Eisberg‏ @Eisberg_Wolf 25 Jun 2019
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      Replying to @mastercoms @AkiraJkr1 and

      Yes, the result is the same. The issue has nothing to do with exclusivity, it never has, the actual issue that these people have is just the games they want are not on Steam. These people would be ok with Steam exclusive games, because the games would be on Steam.

      7 replies 0 retweets 21 likes
    4. AkiraJkr‏ @AkiraJkr1 25 Jun 2019
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      Replying to @Eisberg_Wolf @mastercoms and

      Yes, people would be. But why not politely ask for the games to be on Epic instead of yanking them? If it was on every store possible, it'd be way better. Just ask the devs instead of yanking the games. @TimSweeneyEpic

      4 replies 0 retweets 31 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @AkiraJkr1 @mastercoms and

      This question gets to the core of Epic’s strategy for competing with dominant storefronts. We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry.

      115 replies 16 retweets 143 likes
    6. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      For example, after years of great work by independent stores (excluding big publishers like EA-Activision-Ubi), none seem to have reached 5% of Steam’s scale. Nearly all have more features than Epic; and the ability to discount games is limited by various external pressures.

      15 replies 1 retweet 56 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      This leads to the strategy of exclusives which, though unpopular with dedicated Steam gamers, do work, as established by the major publisher storefronts and by the key Epic Games store releases compared to their former Steam revenue projections and their actual console sales.

      19 replies 1 retweet 62 likes
    8. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      In judging whether a disruptive move like this is reasonable in gaming, I suggest considering two questions: Is the solution proportionate to the problem it addresses, and are gamers likely benefit from the end goal if it’s ultimately achieved?

      17 replies 1 retweet 52 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      The 30% store tax usually exceeds the entire profits of the developer who built the game that’s sold. This is a disastrous situation for developers and publishers alike, so I believe the strategy of exclusives is proportionate to the problem.

      46 replies 15 retweets 138 likes
    10. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      If the Epic strategy either succeeds in building a second major storefront for PC games with an 88/12 revenue split, or even just leads other stores to significantly improve their terms, the result will be a major wave of reinvestment in game development and a lowering of costs.

      10 replies 5 retweets 71 likes
      Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      Will the resulting 18% increase in developer and publisher revenue benefit gamers? Such gains are generally split among (1) reinvestment, (2) profit, and (3) price reduction. The more games are competing with each other, the more likely the proceeds are to go to (1) and (3).

      5:19 PM - 25 Jun 2019
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      • Brian Keschinger Michael Hammond ᴀᴅᴀᴍ ʙᴏʏᴇs Eric Nevala Kolpler Ferri Gunschlinger Chris Murphy Antisocial Justice ori we
      23 replies 1 retweet 52 likes
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          So I believe this approach passes the test of ultimately benefitting gamers after game storefronts have rebalanced and developers have reinvested more of their fruits of their labor into creation rather than taxation.

          17 replies 1 retweet 50 likes
        3. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          Of course, there are LOTS of challenges along the way, and Epic is fully committed to solving all problems that arise for gamers are for our partners as the Epic Games store grows.

          47 replies 1 retweet 55 likes
        4. 2 more replies
        1. Jared Horn‏ @ForNein 25 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          I seriously doubt that any of these benefits get passed to consumers. It's the publisher raking in the additional profits and they have never been pro-consumer.

          0 replies 1 retweet 5 likes
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        2. shachaf‏ @shachaf 25 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          It's a 25% increase!

          1 reply 0 retweets 3 likes
        3. Eisberg‏ @Eisberg_Wolf 25 Jun 2019
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          Replying to @shachaf @TimSweeneyEpic and

          oh, yeah, you are right: So other understand, for simplicity sake $100 x 70% = 70 $100 x 88% = 88 88-70 = 18. 18/70 = 25.7%, So getting $88 is 25.7% more compared to $70.

          0 replies 0 retweets 3 likes
        4. End of conversation
        1. Shadow Aura‏ @Time_Cell 25 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          Reinvest? Mobile gaming is huge because publishers can get huge returns with low investment, the same will go for games. Price reduction? Please, not a single game on the EGS is cheaper than their Steam counterpart except for Metro, but only in America.

          0 replies 0 retweets 4 likes
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        1. Matthew Clemson‏ @mattclemson 26 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          If 3 isn't occurring consistently *right now* with all the publishers who are receiving *both* a lump sum figure from Epic *and* the increased revenue from the increased store cut, why should we believe that it'll *start* happening later on for games without that lump sum?

          0 replies 0 retweets 3 likes
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        1. 𝐆ᴀᴛᴛsᴜ‏ @Gattsu25 27 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          I'm a gamer, not a publisher. What benefits do I get from buying a game on the Fortnite store instead of Steam?pic.twitter.com/5p37YF3Wf8

          0 replies 0 retweets 3 likes
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        1. MrAngryBates‏ @MrAngryBates 26 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          1) will MAYBE happen with small devs, not large pubs. They already swim in money 2) will SURELY happen 3) will NEVER happen. We already got significant price reductions (pre-order, sales etc) & on the other hand the physical store/consoles price structure as a determinant.

          0 replies 0 retweets 2 likes
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        2. Bruno Guerreiro‏ @cosporcos 26 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          I think your store already showed us that 3) isn't really what they are aiming for under any circumstance, they get a bigger margin but the prices are the same plus what we saw during your big sale where YOU were financing the hit and even so they jumped ship not wanting it lower

          2 replies 0 retweets 2 likes
        3. Eisberg‏ @Eisberg_Wolf 26 Jun 2019
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          Replying to @cosporcos @TimSweeneyEpic and

          IMO, reduction of price is more about 2 things: 1- enticing a developer to price their up coming game at a lower price than they normally would have or 2- slow down the increasing of prices over time due to the increase of costs.

          1 reply 0 retweets 0 likes
        4. 1 more reply

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