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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Eisberg‏ @Eisberg_Wolf 24 Jun 2019
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      Replying to @AkiraJkr1 @TimSweeneyEpic and

      Whether paid or not, they still struck an exclusive deal with Valve, that deal could have been a number of things that didn't include any front/advance money at all, just like how there are a number of exclusive games on EGS that did not get front/advance money to be exclusive.

      2 replies 0 retweets 8 likes
    2. Eisberg‏ @Eisberg_Wolf 24 Jun 2019
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      Replying to @Eisberg_Wolf @AkiraJkr1 and

      The point is, if Valve struck an exclusive deal before, just how many other times did they do that over the years?

      2 replies 0 retweets 6 likes
    3. AkiraJkr‏ @AkiraJkr1 24 Jun 2019
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      Replying to @Eisberg_Wolf @TimSweeneyEpic and

      Technically, Steam has a ton of exclusives because devs decide if they want to sell somewhere else. But for now, until another deal is found: "1" Steam has no need to strike exclusivity deals due to being a good service. Out for quite some time, with old, good games in the store.

      4 replies 0 retweets 25 likes
    4. Eisberg‏ @Eisberg_Wolf 24 Jun 2019
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      Replying to @AkiraJkr1 @TimSweeneyEpic and

      Yes, now and for some years Valve had no need for exclusive deals, but they did in their early days. And yes, there are other deals that were made, but I can't prove them since I only know about them due to clients I have in my datacenter that have been developers for decades.

      5 replies 0 retweets 4 likes
    5. AkiraJkr‏ @AkiraJkr1 24 Jun 2019
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      Replying to @Eisberg_Wolf @TimSweeneyEpic and

      And honestly, the main reason I hate Epic is mainly due to exclusivity, I could care less about them if they weren't doing paid exclusivity, but YANKING games that were supposed to be released on Steam(and not bound to it, ffs @TimSweeneyEpic ) makes me hate them.

      3 replies 1 retweet 40 likes
    6. mastercoms‏ @mastercoms 25 Jun 2019
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      Replying to @AkiraJkr1 @TimSweeneyEpic and

      Isn't the result the same if a game just happens to only be on Steam?

      2 replies 0 retweets 10 likes
    7. Eisberg‏ @Eisberg_Wolf 25 Jun 2019
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      Replying to @mastercoms @AkiraJkr1 and

      Yes, the result is the same. The issue has nothing to do with exclusivity, it never has, the actual issue that these people have is just the games they want are not on Steam. These people would be ok with Steam exclusive games, because the games would be on Steam.

      7 replies 0 retweets 21 likes
    8. AkiraJkr‏ @AkiraJkr1 25 Jun 2019
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      Replying to @Eisberg_Wolf @mastercoms and

      Yes, people would be. But why not politely ask for the games to be on Epic instead of yanking them? If it was on every store possible, it'd be way better. Just ask the devs instead of yanking the games. @TimSweeneyEpic

      4 replies 0 retweets 31 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @AkiraJkr1 @mastercoms and

      This question gets to the core of Epic’s strategy for competing with dominant storefronts. We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry.

      115 replies 16 retweets 143 likes
    10. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      For example, after years of great work by independent stores (excluding big publishers like EA-Activision-Ubi), none seem to have reached 5% of Steam’s scale. Nearly all have more features than Epic; and the ability to discount games is limited by various external pressures.

      15 replies 1 retweet 56 likes
      Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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      Replying to @TimSweeneyEpic @AkiraJkr1 and

      This leads to the strategy of exclusives which, though unpopular with dedicated Steam gamers, do work, as established by the major publisher storefronts and by the key Epic Games store releases compared to their former Steam revenue projections and their actual console sales.

      5:10 PM - 25 Jun 2019
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      19 replies 1 retweet 62 likes
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          In judging whether a disruptive move like this is reasonable in gaming, I suggest considering two questions: Is the solution proportionate to the problem it addresses, and are gamers likely benefit from the end goal if it’s ultimately achieved?

          17 replies 1 retweet 52 likes
        3. Tim Sweeney‏ @TimSweeneyEpic 25 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          The 30% store tax usually exceeds the entire profits of the developer who built the game that’s sold. This is a disastrous situation for developers and publishers alike, so I believe the strategy of exclusives is proportionate to the problem.

          46 replies 15 retweets 138 likes
        4. 6 more replies
        1. New conversation
        2. epiplon‏ @viniciusepiplon 25 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          Major publisher storefronts finance their own games, so it's in their right to make a store for things they own. Your company literally pulled games from other stores and bribed them into breaking their promises.

          2 replies 0 retweets 7 likes
        3. reksveks‏ @reksveks 25 Jun 2019
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          Replying to @viniciusepiplon @TimSweeneyEpic and

          So ignoring where he reference independent game store. That's a really broad usage of the word bribed.

          1 reply 0 retweets 3 likes
        4. 4 more replies
        1. MrAngryBates‏ @MrAngryBates 26 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          It is not only unpopular with dedicated Steam gamers, rather with all gamers that are committed to an open, fair and competitive PC store marketplace.

          0 replies 0 retweets 2 likes
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        1. Manuela‏ @Alita_Tenshi 26 Jun 2019
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          Replying to @TimSweeneyEpic

          Console or Steam ... I rather wait a year for the Steam release than buy it from you 🤷‍♀️

          0 replies 0 retweets 2 likes
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        1. EmuBii‏ @Moncef_Boul 26 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          We'll see how it works once Fortnite money runs out.

          0 replies 0 retweets 1 like
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        1. Harry Pujols‏ @harrypujols 26 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          Unfortunately the “do work” part is going to start an exclusivity battle amongst platforms, ultimately leading to more piracy. Every one loses at your expense. Hopefully developers and consumers catch on that.

          0 replies 0 retweets 1 like
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        1. HughHoney‏ @DocFunkinstein 26 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          TLDWR, our “ Strategy “ is to buy the right to force people to use our store, for no other reason. Not to offer a equal or better platform. Just a launcher we made to update the Minecraft mod we tout as our own

          0 replies 0 retweets 0 likes
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        1. New conversation
        2. Santieur52‏ @santieur52 26 Jun 2019
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          Replying to @TimSweeneyEpic @AkiraJkr1 and

          Epic offers exclusives and free games, losing money, instead of a good store, those are strategies that you can pull off because the millions and billions from Fornite, imo that's unfair competition

          1 reply 0 retweets 1 like
        3. Santieur52‏ @santieur52 26 Jun 2019
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          Replying to @santieur52 @TimSweeneyEpic and

          either way, i'm happy that you are promoting a launcher to unite stores

          0 replies 0 retweets 0 likes
        4. End of conversation

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