Connect ALL the launchers!https://www.pcgamer.com/gogs-quest-to-unite-all-game-launchers-just-might-work-and-microsoft-is-already-on-board/ …
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Those aren't even features to the STORE and more the community, which still affect operating cost, I'm sure, but there's many more. Specially Community features.pic.twitter.com/GKOFsTkXC9
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Infographic is out of date: Epic has: 3rd party keys, doesn't have monthly security breaches, never had them, unless you are counting customers doing stupid stuff then you need to include Steam as having monthly security breaches, Epic has offline play
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Forums and achievements don't add much cost, but what about cloud saves, media hosting, mods hosting and delivery system, profile inventories with item trading? I have gigabytes of screenshots and cloud saves on Steam and millions of players have the same. Are those low cost too?
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Okay, there is going to have to be some guesstimation here but 0.026 usd per 1 gb times by 90m MAU users* = 2.34 mill usd in storage cost per month so 30m annual. In 2017, steam made 4.37bn in revenue from game sales not including their other transactions. So its like 1% of rev.
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