Why do I have a hard time believing this... When looking back at all the games that were offering Steam keys in the past only to be bait switch with Epic keys, because they took your "exclusivity deal" just something to consider, since that's what has been happening eversince 1/2
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Replying to @SuperTeddyBearG @TimSweeneyEpic and
If I'm not mistaken, I remember seeing your policy prohibits them from selling on other PC platforms, as well prohibits them from selling by 3rd party retailers, until recently you only "allowed them" to sell on 3rd party retailers that you "chosen", and have to be for Epic. 2/2
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Replying to @SuperTeddyBearG @Miraglyth and
Our exclusivity arrangements seek an exclusive on new sales for a period of time. We’re always happy to support partners delivering previously sold or committed copies (through prior pre-sales or crowfunding) through existing channels.
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Replying to @TimSweeneyEpic @SuperTeddyBearG and
So I can trust that the announcement next week includes a solution so that we backers (including backers of the physical PC version such as me, not just the digital one) can get the Steam version we were expecting and that was promised to us via the Fangamer survey?pic.twitter.com/muqaKjtRb7
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As far as we and our partners can determine, Valve policy prohibits providing Steam keys for games that aren’t going to be available at launch on Steam. This would make it impossible to deliver Steam keys for a game releasing exclusively on Epic at launch.
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Replying to @TimSweeneyEpic @Xharos42 and
The fact that you knew this BEFORE you set up the exclusivity arrangement means you're NOT "supporting" existing commitments but in fact actively sabotaging them while claiming to be limited by the consequences of the arrangement YOU SET UP.
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Replying to @Miraglyth @Xharos42 and
Here’s the bottom line. Epic would be happy to fund partners paying 30% for Steam keys for backers if Valve were willing to provide Steam keys for a game that’s not actively in release on Steam.
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Replying to @TimSweeneyEpic @Miraglyth and
This feigns a spirit of collaboration, but merely asking *why* Valve has such a policy would quickly realise that changing that policy would allow Epic to sell an exclusive game, get all the revenue, then have people activate on Steam so Valve has to incur the major costs.
4 replies 1 retweet 29 likes -
Replying to @Mortiel @Miraglyth and
Of course Valve has every right to change their policy like this, however Epic’s not going to refuse funding worthy exclusivity partners just because a Steam policy change traps crowdfunded projects into either launching on Steam for 30% or offering backers refunds.
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There you go spreading this old lie that the publisher keeps all of the money. That’s not how publishing works.
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Replying to @TimSweeneyEpic @Mr_Centauri and
the only exception to that rules is Indie Devs
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Replying to @TimSweeneyEpic @Mr_Centauri and
Yes it is LOL. Also CEO of the devs team will steal all the bonus that Publisher gave the devs. Just ask your "buddy" Randy AssFord . He know how to do those trick :D
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