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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Mike‏ @Miraglyth 22 Jun 2019
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      Replying to @_reonu @Xharos42 and

      Because that would allow backers to escape Epic by freeing the rewards they are owed from the hostage situation of only being delivered by Epic keys, and Timmy doesn't like that. Why do you think he's trying so hard to make it seem like giving Steam keys NOW is the only option?

      1 reply 1 retweet 41 likes
    2. Tim Sweeney‏ @TimSweeneyEpic 22 Jun 2019
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      Replying to @Miraglyth @Xharos42 and

      Epic would be 100% supportive of developers who wanted to do that.

      5 replies 0 retweets 4 likes
    3. Teddy bear‏ @SuperTeddyBearG 22 Jun 2019
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      Replying to @TimSweeneyEpic @Miraglyth and

      Why do I have a hard time believing this... When looking back at all the games that were offering Steam keys in the past only to be bait switch with Epic keys, because they took your "exclusivity deal" just something to consider, since that's what has been happening eversince 1/2

      1 reply 0 retweets 36 likes
    4. Teddy bear‏ @SuperTeddyBearG 22 Jun 2019
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      Replying to @SuperTeddyBearG @TimSweeneyEpic and

      If I'm not mistaken, I remember seeing your policy prohibits them from selling on other PC platforms, as well prohibits them from selling by 3rd party retailers, until recently you only "allowed them" to sell on 3rd party retailers that you "chosen", and have to be for Epic. 2/2

      2 replies 0 retweets 26 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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      Replying to @SuperTeddyBearG @Miraglyth and

      Our exclusivity arrangements seek an exclusive on new sales for a period of time. We’re always happy to support partners delivering previously sold or committed copies (through prior pre-sales or crowfunding) through existing channels.

      6 replies 0 retweets 6 likes
    6. León  🇮🇨 🔻‏ @_reonu 23 Jun 2019
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      Replying to @TimSweeneyEpic @SuperTeddyBearG and

      So I can trust that the announcement next week includes a solution so that we backers (including backers of the physical PC version such as me, not just the digital one) can get the Steam version we were expecting and that was promised to us via the Fangamer survey?pic.twitter.com/muqaKjtRb7

      1 reply 0 retweets 38 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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      Replying to @_reonu @Xharos42 and

      As far as we and our partners can determine, Valve policy prohibits providing Steam keys for games that aren’t going to be available at launch on Steam. This would make it impossible to deliver Steam keys for a game releasing exclusively on Epic at launch.

      63 replies 3 retweets 8 likes
    8. Mike‏ @Miraglyth 23 Jun 2019
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      Replying to @TimSweeneyEpic @Xharos42 and

      The fact that you knew this BEFORE you set up the exclusivity arrangement means you're NOT "supporting" existing commitments but in fact actively sabotaging them while claiming to be limited by the consequences of the arrangement YOU SET UP.

      2 replies 1 retweet 57 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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      Replying to @Miraglyth @Xharos42 and

      Here’s the bottom line. Epic would be happy to fund partners paying 30% for Steam keys for backers if Valve were willing to provide Steam keys for a game that’s not actively in release on Steam.

      13 replies 1 retweet 1 like
    10. Mortiel‏ @Mortiel 23 Jun 2019
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      Replying to @TimSweeneyEpic @Miraglyth and

      This feigns a spirit of collaboration, but merely asking *why* Valve has such a policy would quickly realise that changing that policy would allow Epic to sell an exclusive game, get all the revenue, then have people activate on Steam so Valve has to incur the major costs.

      4 replies 1 retweet 29 likes
      Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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      Replying to @Mortiel @Miraglyth and

      Of course Valve has every right to change their policy like this, however Epic’s not going to refuse funding worthy exclusivity partners just because a Steam policy change traps crowdfunded projects into either launching on Steam for 30% or offering backers refunds.

      9:22 AM - 23 Jun 2019
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      • 90one80 Lewie Procter
      14 replies 1 retweet 1 like
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        2. Mortiel‏ @Mortiel 23 Jun 2019
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          Replying to @TimSweeneyEpic @Miraglyth and

          Please provide context into Steam requiring a game be sold on Steam to offer Steam Keys "traps" a crowdfunded game on Steam. Are they prevented from activating via GOG or Itch explicitly? Please provide backing sources for the answer, not just your personal anecdotes.

          1 reply 1 retweet 38 likes
        3. Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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          Replying to @Mortiel @Miraglyth and

          By “traps”, I just mean: requires that the game be distributed on Steam, ruling out any funding opportunity associated with exclusivity or preferential terms that might “disadvantage Steam customers”, whatever that insanely broad language might be interpreted to mean.

          17 replies 0 retweets 5 likes
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        2. Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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          Replying to @Mr_Centauri @Mortiel and

          There you go spreading this old lie that the publisher keeps all of the money. That’s not how publishing works.

          2 replies 0 retweets 3 likes
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        1. Andlu‏ @4Andlu 24 Jun 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          Strange, the only store trapping crowdfunded games is epic, not steam

          0 replies 0 retweets 6 likes
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        1. RionaaM‏ @RionaaM 23 Jun 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          Strange, as far as I know there's only one person here unilaterally changing things for those who already backed a game, and that's not Gabe Newell. Also, if you think companies must give benefits to publishers who chose not to do business with them, you're dumber than you look.

          0 replies 0 retweets 7 likes
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        1. Winged_Horse‏ @wingedhorsevpr 29 Jun 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          Tim, Steam only requires that the game is launched on Steam to provide keys. This is a very reasonable thing require if you want to use the store's infraestructure and I am 100% sure you knows that but decide to ignore that fact.

          0 replies 0 retweets 4 likes
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