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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Teddy bear‏ @SuperTeddyBearG 22 Jun 2019
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      Replying to @SuperTeddyBearG @TimSweeneyEpic and

      If I'm not mistaken, I remember seeing your policy prohibits them from selling on other PC platforms, as well prohibits them from selling by 3rd party retailers, until recently you only "allowed them" to sell on 3rd party retailers that you "chosen", and have to be for Epic. 2/2

      2 replies 0 retweets 26 likes
    2. Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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      Replying to @SuperTeddyBearG @Miraglyth and

      Our exclusivity arrangements seek an exclusive on new sales for a period of time. We’re always happy to support partners delivering previously sold or committed copies (through prior pre-sales or crowfunding) through existing channels.

      6 replies 0 retweets 6 likes
    3. León  🇮🇨 🔻‏ @_reonu 23 Jun 2019
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      Replying to @TimSweeneyEpic @SuperTeddyBearG and

      So I can trust that the announcement next week includes a solution so that we backers (including backers of the physical PC version such as me, not just the digital one) can get the Steam version we were expecting and that was promised to us via the Fangamer survey?pic.twitter.com/muqaKjtRb7

      1 reply 0 retweets 38 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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      Replying to @_reonu @Xharos42 and

      As far as we and our partners can determine, Valve policy prohibits providing Steam keys for games that aren’t going to be available at launch on Steam. This would make it impossible to deliver Steam keys for a game releasing exclusively on Epic at launch.

      63 replies 3 retweets 8 likes
    5. Mike‏ @Miraglyth 23 Jun 2019
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      Replying to @TimSweeneyEpic @Xharos42 and

      The fact that you knew this BEFORE you set up the exclusivity arrangement means you're NOT "supporting" existing commitments but in fact actively sabotaging them while claiming to be limited by the consequences of the arrangement YOU SET UP.

      2 replies 1 retweet 57 likes
    6. Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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      Replying to @Miraglyth @Xharos42 and

      Here’s the bottom line. Epic would be happy to fund partners paying 30% for Steam keys for backers if Valve were willing to provide Steam keys for a game that’s not actively in release on Steam.

      13 replies 1 retweet 1 like
    7. León  🇮🇨 🔻‏ @_reonu 23 Jun 2019
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      Replying to @TimSweeneyEpic @Miraglyth and

      Why do you keep repeating this as if it was the only way? Look, it's good that you're willing to pay for the keys instead of demand them for free. But still, if Valve doesn't comply, saying "welp Valve doesn't want to!" isn't going to cut it. There are more possible solutions.

      1 reply 0 retweets 11 likes
    8. León  🇮🇨 🔻‏ @_reonu 23 Jun 2019
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      Replying to @_reonu @TimSweeneyEpic and

      Such as what I keep saying: let us wait until the game launches on Steam to get our Steam key, if we choose to. (just make sure this includes physical copies too)

      1 reply 0 retweets 5 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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      Replying to @_reonu @Xharos42 and

      Epic would be happy to support that as well.

      2 replies 0 retweets 2 likes
    10. León  🇮🇨 🔻‏ @_reonu 23 Jun 2019
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      Replying to @TimSweeneyEpic @Miraglyth and

      In that case, what's stopping YsNet, Deep Silver and you from just... doing that? We backers made the game possible in the first place, we'd appreciate not having to wait so much just to see what's going to happen with our game codes.

      2 replies 0 retweets 8 likes
      Tim Sweeney‏ @TimSweeneyEpic 23 Jun 2019
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      Replying to @_reonu @Xharos42 and

      Developers can’t automatically generate Steam keys. They must request them from Valve. The policy document says lots of stuff like:pic.twitter.com/5jwIFRLVQS

      9:12 AM - 23 Jun 2019
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      • 90one80 Mustafa Fasula
      7 replies 0 retweets 2 likes
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        2. Mike‏ @Miraglyth 23 Jun 2019
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          Replying to @TimSweeneyEpic @Xharos42 and

          So have Deep Silver tried requesting keys to fulfill Shenmue 3 crowdfunding rewards? We keep hearing the likes of "I think Valve wouldn't allow it" but it's curious that we haven't heard of it being tried.

          1 reply 0 retweets 10 likes
        3. León  🇮🇨 🔻‏ @_reonu 23 Jun 2019
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          Replying to @Miraglyth @TimSweeneyEpic and

          Yeah, this too. Why don't you just send the request for generating the keys? If they agree, great. If they refuse, then look at alternative options, such as letting backers get their key after the Steam launch instead of the regular launch date.

          1 reply 0 retweets 10 likes
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        2. León  🇮🇨 🔻‏ @_reonu 23 Jun 2019
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          Replying to @TimSweeneyEpic @Miraglyth and

          I mean, it's pretty obvious they won't reject your request if it's made when the game is on sale on Steam, if you were to let us choose to get Steam keys after the exclusivity The scenario in where they might reject the request would be if you try to generate them at launch, no?

          1 reply 0 retweets 1 like
        3. León  🇮🇨 🔻‏ @_reonu 23 Jun 2019
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          Replying to @_reonu @TimSweeneyEpic and

          Or are you saying they might reject your request even after the game is already out on Steam? Because I really really doubt that would happen.

          1 reply 0 retweets 2 likes
        4. 2 more replies
        1. Rosefildo‏ @Rosefildo 23 Jun 2019
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          Replying to @TimSweeneyEpic @Xharos42 and

          I'm confident that Epic Games policy documents have very similar "stuff" like that. Don't pretend you don't know that this is only to avoid abusive misuse of Steam keys.

          0 replies 0 retweets 5 likes
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        1. P‏ @sipan25815744 7 Sep 2019
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          Replying to @TimSweeneyEpic @Xharos42 and

          Your store still suck doe and it’s getting worse with the Darq stuff uff

          0 replies 0 retweets 3 likes
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