I realize that Valve’s web page says that, however that doesn’t seem to accurately reflect current policy.
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This feigns a spirit of collaboration, but merely asking *why* Valve has such a policy would quickly realise that changing that policy would allow Epic to sell an exclusive game, get all the revenue, then have people activate on Steam so Valve has to incur the major costs.
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Of course Valve has every right to change their policy like this, however Epic’s not going to refuse funding worthy exclusivity partners just because a Steam policy change traps crowdfunded projects into either launching on Steam for 30% or offering backers refunds.
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Why do you keep repeating this as if it was the only way? Look, it's good that you're willing to pay for the keys instead of demand them for free. But still, if Valve doesn't comply, saying "welp Valve doesn't want to!" isn't going to cut it. There are more possible solutions.
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Such as what I keep saying: let us wait until the game launches on Steam to get our Steam key, if we choose to. (just make sure this includes physical copies too)
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The bottom line is you speak of keeping an "understanding" of how Steam has shifted to withholding keys to the Kickstarters you've been buying. If this is true, YOU KNEW they'd do it for Shenmue 3 and you bought exclusivity anyway! This is a mess of your making.
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The alternative would be to turn away partners from great business opportunities with Epic because Valve made a shrewd policy change that forced them to launch on Steam at 30% or issue Kickstarter refunds.
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