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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 21 Jun 2019
      • Report Tweet
      • Report NetzDG Violation

      Tim Sweeney Retweeted Chris Wray

      Here’s an example of activist journalism done right. The writer takes his editorial flamethrower to Epic and the industry at large, while including complete primary source material. This arms the reader with facts and opinions from which to form an independent judgment.https://twitter.com/TheChrisWray/status/1142219471043670016 …

      Tim Sweeney added,

      Chris Wray @TheChrisWray
      Well, writing this took longer than I expected - Tim Sweeney Talks Epic Games Store - Copies Sold, Kickstarter and More - read about it over at @Wccftech. Interesting seeing the discussions going on over with @TimSweeneyEpic. Sleep time! https://wccftech.com/tim-sweeney-talk-epic-games-store/ …
      88 replies 13 retweets 193 likes
      Show this thread
    2. Luke‏ @Lucretia9000 21 Jun 2019
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      Replying to @TimSweeneyEpic

      Yet if he was criticising you, you wouldn’t tweet it. Just like you never respond to me when I critise you or ask for reasons like why hire a Linux developer to get your windows app working on wine when they could just port the app instead. #bollocks

      1 reply 0 retweets 17 likes
    3. Tim Sweeney‏ @TimSweeneyEpic 21 Jun 2019
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      Replying to @Lucretia9000

      We like the idea of investing in Wine because it would enable all PC developers to achieve Linux compatibility with a small amount of additional testing work, rather than a large amount of porting and maintenance work.

      5 replies 1 retweet 16 likes
      Tim Sweeney‏ @TimSweeneyEpic 21 Jun 2019
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      Replying to @TimSweeneyEpic @Lucretia9000

      The limiting factor for all game developers supporting Linux is either money or engineering time. Wine has the opportunity to reduce both by 5x-10x, by moving the burden of compatibility from 1000’s of separate game teams to one emulator team.

      6:13 PM - 21 Jun 2019
      • 12 Likes
      • Aspartza 90one80 Raarr13 Daniel Smith Chris Varnz Affray Studios Mark ohzee
      4 replies 0 retweets 12 likes
        1. New conversation
        2. Luke‏ @Lucretia9000 21 Jun 2019
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          Replying to @TimSweeneyEpic

          And then you risk them being banned

          1 reply 0 retweets 14 likes
        3. Abdulito‏ @Abdulitokun 21 Jun 2019
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          Replying to @Lucretia9000 @TimSweeneyEpic

          Exactly, we are really trying to play fortnite or other epic games' games but at each update the community has to work really hard to accomplish compatibility with wine/dxvk, etc... And then, if it ever works, we are sometimes banned for not playing on a standard platform.

          2 replies 0 retweets 11 likes
        4. 4 more replies
        1. Luke‏ @Lucretia9000 21 Jun 2019
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          Replying to @TimSweeneyEpic

          Start with SDL2

          0 replies 0 retweets 0 likes
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        1. limatangoalpha‏ @limatangoalpha 22 Jun 2019
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          Replying to @TimSweeneyEpic @Lucretia9000

          Developing and distributing on #Linux is not overly difficult assuming the tools also provide support. Considering @EpicGames deep pockets it's concerning we're still unable to use the @UnrealEngine Marketplace after 4+ years, which remains gated behind the Epic launcher.

          0 replies 0 retweets 0 likes
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        2. limatangoalpha‏ @limatangoalpha 22 Jun 2019
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          Replying to @TimSweeneyEpic @Lucretia9000

          While partially understandable it's always disappointing when told #Linux support is not viable while the underpowered and overrated macOS consumer product line continues to enjoy first-class citizenship. Is @UnrealEngine genuinely interested in indie developers?

          1 reply 0 retweets 0 likes
        3. Luke‏ @Lucretia9000 22 Jun 2019
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          Replying to @limatangoalpha @TimSweeneyEpic @UnrealEngine

          Exactly. And the fact that it’s also a *nix platform, really shouldn’t be difficult t port. Not only that, you can download Linux for free, the only cost is the hw, which the devs already have. Mac? Yeah about twice the cost and then you have to pay to get into the AppStore

          0 replies 0 retweets 0 likes
        4. End of conversation

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