Here’s an example of activist journalism done right. The writer takes his editorial flamethrower to Epic and the industry at large, while including complete primary source material. This arms the reader with facts and opinions from which to form an independent judgment.https://twitter.com/TheChrisWray/status/1142219471043670016 …
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The limiting factor for all game developers supporting Linux is either money or engineering time. Wine has the opportunity to reduce both by 5x-10x, by moving the burden of compatibility from 1000’s of separate game teams to one emulator team.
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And then you risk them being banned
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If you had portable libraries, it wouldn’t be a massive task. You have therefore bad design from the outset, I know about portability, I’ve done lots of work in that area. You only care about Windows.
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Unreal Engine supports more than a dozen platforms. It still takes considerable effort by each game development team to release on each platform, especially for games that release numerous updates.
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A non-religious amen to that.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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