Ok challenge accepted. What you're presenting could be seen as a case of price fixing. Multiple companies all refusing to sell their games through Steam with the implication they would if only Valve would give them a larger % cut. As it's not just Valve being left out but GOG toohttps://twitter.com/TimSweeneyEpic/status/1141353338539302912 …
-
Show this thread
-
Replying to @Dwarvenhobble
This is the opposite of that. It’s stores competing to gain business from developers and publishers. Competing on revenue sharing, competing on funding, competing on marketing, competing on services.
5 replies 0 retweets 17 likes -
Replying to @TimSweeneyEpic
Personally i have no issue of exclusivity, in a way i find it like saying that: Nintendo switch games are not on Xbox, technicly this is anti consumer isn’t it? The anti consumer «argument» is so much bull...
1 reply 0 retweets 0 likes -
Replying to @OwariNoJesus @TimSweeneyEpic
There's a big difference really as Nintendo is funding the games to be made for their hardware. Epic is waiting for the game to be mostly done then throwing money at the promising ones to get them as exclusives.
2 replies 0 retweets 4 likes -
Epic aren't as such taking the risk by throwing money into the development of products that don't already have a secured number of customers or amount of interest.
3 replies 0 retweets 4 likes -
Replying to @Dwarvenhobble @OwariNoJesus
We’re actually doing both, but the first 9 months of store announcements are skewed towards games that are coming soon and hence we’re coming in very late in the development process. 2020 announcements will include a much wider variety of funding arrangements.
3 replies 0 retweets 5 likes
Also, much of our early-stage project funding comes with no strings attached (no Epic Games store exclusivity or even release obligations):https://www.unrealengine.com/en-US/megagrants …
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.