Both are fair competition. Developers value having certainty about their revenue from a game, and also value getting a large share of the revenue. These are business with lots of expenses and many mouths to feed.
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How'd you feel if the largest & best store on PC started paying for exclusivity? Would you consider that 'fair competition'?
2 replies 0 retweets 57 likes -
Replying to @HaidarAnsari_ @haidarans and
Steam’s the largest PC store and already has PC exclusives such as DOTA2, Counterstrike, and Portal. Valve has every right to make deals with developers and publishers to secure more exclusives, just as Apple, Microsoft, Sony, Nintendo, and Epic Games do!
133 replies 5 retweets 35 likes -
Replying to @TimSweeneyEpic @haidarans and
I’d like to challenge critics to state what moral principle you feel is at stake. If it’s okay for one company to avoid the 30% Valve tax by selling exclusively through their own store, why is it wrong for multiple companies to work together to achieve the same goals?
22 replies 1 retweet 26 likes -
Replying to @TimSweeneyEpic @haidarans and
Is escaping the 30% Steam tax a privilege reserved only for games made by powerful corporations? What moral principle prohibits smaller developers and publishers from making deals to get funding and lower 12% store fees, or prohibits Epic from offering them?
19 replies 2 retweets 28 likes -
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Replying to @GV_Delchev @haidarans and
The Kickstarter situation is tricky because, as best as we understand Valve policy, the only way the developers can make Steam keys available to backers is if they offer their game for sale publicly to everyone on Steam with the store taking 30%.
10 replies 1 retweet 11 likes -
Replying to @TimSweeneyEpic @GV_Delchev and
If there were a way to deliver Steam keys to existing backers, the developers, publishers, and Epic would love to make that happen even after going exclusive, and we’d be happy to pay 30% for the keys. But as we understand it, Steam takes an all-or-nothing stance.
24 replies 1 retweet 14 likes -
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Our understanding is that the Steam policy changed somewhere in between the announcements.
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